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- // Some copyright should be here...
- using UnrealBuildTool;
- public class InJson : ModuleRules
- {
- public InJson(ReadOnlyTargetRules Target) : base(Target)
- {
- PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
-
- PublicIncludePaths.AddRange(
- new string[] {
- // ... add public include paths required here ...
- }
- );
-
-
- PrivateIncludePaths.AddRange(
- new string[] {
- // ... add other private include paths required here ...
- }
- );
-
-
- PublicDependencyModuleNames.AddRange(
- new string[]
- {
- "Core",
- // ... add other public dependencies that you statically link with here ...
- }
- );
-
-
- PrivateDependencyModuleNames.AddRange(
- new string[]
- {
- "CoreUObject",
- "Engine",
- "Slate",
- "SlateCore",
- "Json",
- "JsonUtilities"
- // ... add private dependencies that you statically link with here ...
- }
- );
-
-
- DynamicallyLoadedModuleNames.AddRange(
- new string[]
- {
- // ... add any modules that your module loads dynamically here ...
- }
- );
- }
- }
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