InJson.Build.cs 1.0 KB

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  1. // Some copyright should be here...
  2. using UnrealBuildTool;
  3. public class InJson : ModuleRules
  4. {
  5. public InJson(ReadOnlyTargetRules Target) : base(Target)
  6. {
  7. PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
  8. PublicIncludePaths.AddRange(
  9. new string[] {
  10. // ... add public include paths required here ...
  11. }
  12. );
  13. PrivateIncludePaths.AddRange(
  14. new string[] {
  15. // ... add other private include paths required here ...
  16. }
  17. );
  18. PublicDependencyModuleNames.AddRange(
  19. new string[]
  20. {
  21. "Core",
  22. // ... add other public dependencies that you statically link with here ...
  23. }
  24. );
  25. PrivateDependencyModuleNames.AddRange(
  26. new string[]
  27. {
  28. "CoreUObject",
  29. "Engine",
  30. "Slate",
  31. "SlateCore",
  32. "Json",
  33. "JsonUtilities"
  34. // ... add private dependencies that you statically link with here ...
  35. }
  36. );
  37. DynamicallyLoadedModuleNames.AddRange(
  38. new string[]
  39. {
  40. // ... add any modules that your module loads dynamically here ...
  41. }
  42. );
  43. }
  44. }