DefaultEngine.ini 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179
  1. [/Script/EngineSettings.GameMapsSettings]
  2. EditorStartupMap=/Game/UMG/Map/AllMap.AllMap
  3. LocalMapOptions=
  4. TransitionMap=None
  5. bUseSplitscreen=False
  6. TwoPlayerSplitscreenLayout=Horizontal
  7. ThreePlayerSplitscreenLayout=FavorTop
  8. FourPlayerSplitscreenLayout=Grid
  9. bOffsetPlayerGamepadIds=False
  10. GameInstanceClass=/Game/LBSData/GameInstance/LBSDataInit.LBSDataInit_C
  11. GameDefaultMap=/Game/UMG/Map/AllMap.AllMap
  12. ServerDefaultMap=/Engine/Maps/Entry.Entry
  13. GlobalDefaultGameMode=/Game/AdvancedLocomotionV4/Blueprints/GameModes/ALS_GameMode_SP.ALS_GameMode_SP_C
  14. GlobalDefaultServerGameMode=None
  15. [/Script/HardwareTargeting.HardwareTargetingSettings]
  16. TargetedHardwareClass=Mobile
  17. AppliedTargetedHardwareClass=Mobile
  18. DefaultGraphicsPerformance=Scalable
  19. AppliedDefaultGraphicsPerformance=Scalable
  20. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  21. DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
  22. [/Script/Engine.RendererSettings]
  23. r.Mobile.DisableVertexFog=True
  24. r.Shadow.CSM.MaxMobileCascades=2
  25. r.MobileMSAA=1
  26. r.Mobile.AllowDitheredLODTransition=False
  27. r.Mobile.AllowSoftwareOcclusion=False
  28. r.Mobile.VirtualTextures=False
  29. r.DiscardUnusedQuality=False
  30. r.AllowOcclusionQueries=True
  31. r.MinScreenRadiusForLights=0.030000
  32. r.MinScreenRadiusForDepthPrepass=0.030000
  33. r.MinScreenRadiusForCSMDepth=0.010000
  34. r.PrecomputedVisibilityWarning=False
  35. r.TextureStreaming=True
  36. Compat.UseDXT5NormalMaps=False
  37. r.VirtualTextures=False
  38. r.VT.EnableAutoImport=True
  39. r.VirtualTexturedLightmaps=False
  40. r.VT.TileSize=128
  41. r.VT.TileBorderSize=4
  42. r.vt.FeedbackFactor=16
  43. r.VT.EnableCompressZlib=True
  44. r.VT.EnableCompressCrunch=False
  45. r.ClearCoatNormal=False
  46. r.ReflectionCaptureResolution=128
  47. r.Mobile.ReflectionCaptureCompression=False
  48. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  49. r.ForwardShading=False
  50. r.VertexFoggingForOpaque=True
  51. r.AllowStaticLighting=True
  52. r.NormalMapsForStaticLighting=False
  53. r.GenerateMeshDistanceFields=False
  54. r.DistanceFieldBuild.EightBit=False
  55. r.GenerateLandscapeGIData=False
  56. r.DistanceFieldBuild.Compress=False
  57. r.TessellationAdaptivePixelsPerTriangle=48.000000
  58. r.SeparateTranslucency=False
  59. r.TranslucentSortPolicy=0
  60. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  61. vr.VRS.HMDFixedFoveationLevel=0
  62. r.CustomDepth=1
  63. r.CustomDepthTemporalAAJitter=True
  64. r.PostProcessing.PropagateAlpha=0
  65. r.DefaultFeature.Bloom=False
  66. r.DefaultFeature.AmbientOcclusion=False
  67. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  68. r.DefaultFeature.AutoExposure=False
  69. r.DefaultFeature.AutoExposure.Method=0
  70. r.DefaultFeature.AutoExposure.Bias=1.000000
  71. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
  72. r.UsePreExposure=True
  73. r.EyeAdaptation.EditorOnly=False
  74. r.DefaultFeature.MotionBlur=False
  75. r.DefaultFeature.LensFlare=False
  76. r.TemporalAA.Upsampling=False
  77. r.SSGI.Enable=False
  78. r.DefaultFeature.AntiAliasing=0
  79. r.DefaultFeature.LightUnits=1
  80. r.DefaultBackBufferPixelFormat=4
  81. r.Shadow.UnbuiltPreviewInGame=True
  82. r.StencilForLODDither=False
  83. r.EarlyZPass=3
  84. r.EarlyZPassOnlyMaterialMasking=False
  85. r.DBuffer=True
  86. r.ClearSceneMethod=1
  87. r.BasePassOutputsVelocity=False
  88. r.VertexDeformationOutputsVelocity=False
  89. r.SelectiveBasePassOutputs=False
  90. bDefaultParticleCutouts=False
  91. fx.GPUSimulationTextureSizeX=1024
  92. fx.GPUSimulationTextureSizeY=1024
  93. r.AllowGlobalClipPlane=False
  94. r.GBufferFormat=1
  95. r.MorphTarget.Mode=True
  96. r.GPUCrashDebugging=False
  97. vr.InstancedStereo=False
  98. r.MobileHDR=True
  99. vr.MobileMultiView=False
  100. r.Mobile.UseHWsRGBEncoding=False
  101. vr.RoundRobinOcclusion=False
  102. vr.ODSCapture=False
  103. r.MeshStreaming=False
  104. r.WireframeCullThreshold=5.000000
  105. r.RayTracing=True
  106. r.RayTracing.UseTextureLod=False
  107. r.SupportStationarySkylight=True
  108. r.SupportLowQualityLightmaps=True
  109. r.SupportPointLightWholeSceneShadows=True
  110. r.SupportAtmosphericFog=True
  111. r.SupportSkyAtmosphere=True
  112. r.SupportSkyAtmosphereAffectsHeightFog=False
  113. r.SkinCache.CompileShaders=True
  114. r.SkinCache.DefaultBehavior=1
  115. r.SkinCache.SceneMemoryLimitInMB=128.000000
  116. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  117. r.Mobile.EnableMovableLightCSMShaderCulling=True
  118. r.Mobile.AllowDistanceFieldShadows=True
  119. r.Mobile.AllowMovableDirectionalLights=True
  120. r.MobileNumDynamicPointLights=4
  121. r.MobileDynamicPointLightsUseStaticBranch=True
  122. r.Mobile.EnableMovableSpotlights=False
  123. r.Mobile.EnableMovableSpotlightsShadow=False
  124. r.GPUSkin.Support16BitBoneIndex=False
  125. r.GPUSkin.Limit2BoneInfluences=False
  126. r.SupportDepthOnlyIndexBuffers=True
  127. r.SupportReversedIndexBuffers=True
  128. r.LightPropagationVolume=False
  129. r.Mobile.AmbientOcclusion=False
  130. r.GPUSkin.UnlimitedBoneInfluences=False
  131. r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
  132. MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
  133. r.Mobile.PlanarReflectionMode=0
  134. r.Mobile.SupportsGen4TAA=False
  135. bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
  136. bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
  137. VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
  138. VisualizeCalibrationCustomMaterialPath=None
  139. VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
  140. [/Script/Engine.Engine]
  141. +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/AHND")
  142. +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/AHND")
  143. +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="AHNDGameModeBase")
  144. [/Script/Slate.SlateSettings]
  145. bExplicitCanvasChildZOrder=True
  146. [/Script/Engine.PhysicsSettings]
  147. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  148. DefaultDegreesOfFreedom=Full3D
  149. bSuppressFaceRemapTable=False
  150. bSupportUVFromHitResults=False
  151. bDisableActiveActors=False
  152. bDisableKinematicStaticPairs=False
  153. bDisableKinematicKinematicPairs=False
  154. bDisableCCD=False
  155. bEnableEnhancedDeterminism=False
  156. AnimPhysicsMinDeltaTime=0.000000
  157. bSimulateAnimPhysicsAfterReset=False
  158. MaxPhysicsDeltaTime=0.033333
  159. bSubstepping=False
  160. bSubsteppingAsync=False
  161. MaxSubstepDeltaTime=0.016667
  162. MaxSubsteps=6
  163. SyncSceneSmoothingFactor=0.000000
  164. InitialAverageFrameRate=0.016667
  165. PhysXTreeRebuildRate=10
  166. +PhysicalSurfaces=(Type=SurfaceType1,Name="Water")
  167. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  168. MinDeltaVelocityForHitEvents=0.000000
  169. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)