InJson.cpp 611 B

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  1. // Copyright Epic Games, Inc. All Rights Reserved.
  2. #include "InJson.h"
  3. DEFINE_LOG_CATEGORY(LogInJsonModule);
  4. #define LOCTEXT_NAMESPACE "FInJsonModule"
  5. void FInJsonModule::StartupModule()
  6. {
  7. // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
  8. }
  9. void FInJsonModule::ShutdownModule()
  10. {
  11. // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
  12. // we call this function before unloading the module.
  13. }
  14. #undef LOCTEXT_NAMESPACE
  15. IMPLEMENT_MODULE(FInJsonModule, InJson)