// Copyright Epic Games, Inc. All Rights Reserved. #include "InJson.h" DEFINE_LOG_CATEGORY(LogInJsonModule); #define LOCTEXT_NAMESPACE "FInJsonModule" void FInJsonModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } void FInJsonModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FInJsonModule, InJson)