DefaultEngine.ini 6.5 KB

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  1. ???
  2. [/Script/Engine.Engine]
  3. +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/我的项目2")
  4. [/Script/EngineSettings.GameMapsSettings]
  5. EditorStartupMap=/Game/UMG/Map/AllMap.AllMap
  6. LocalMapOptions=
  7. TransitionMap=None
  8. bUseSplitscreen=False
  9. TwoPlayerSplitscreenLayout=Horizontal
  10. ThreePlayerSplitscreenLayout=FavorTop
  11. FourPlayerSplitscreenLayout=Grid
  12. bOffsetPlayerGamepadIds=False
  13. GameInstanceClass=/Game/LBSData/GameInstance/LBSDataInit.LBSDataInit_C
  14. GameDefaultMap=/Game/UMG/Map/AllMap.AllMap
  15. ServerDefaultMap=/Engine/Maps/Entry.Entry
  16. GlobalDefaultGameMode=/Game/AdvancedLocomotionV4/Blueprints/GameModes/ALS_GameMode_SP.ALS_GameMode_SP_C
  17. GlobalDefaultServerGameMode=None
  18. [/Script/Engine.PhysicsSettings]
  19. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  20. DefaultDegreesOfFreedom=Full3D
  21. bSuppressFaceRemapTable=False
  22. bSupportUVFromHitResults=False
  23. bDisableActiveActors=False
  24. bDisableKinematicStaticPairs=False
  25. bDisableKinematicKinematicPairs=False
  26. bDisableCCD=False
  27. bEnableEnhancedDeterminism=False
  28. AnimPhysicsMinDeltaTime=0.000000
  29. bSimulateAnimPhysicsAfterReset=False
  30. MaxPhysicsDeltaTime=0.033333
  31. bSubstepping=False
  32. bSubsteppingAsync=False
  33. MaxSubstepDeltaTime=0.016667
  34. MaxSubsteps=6
  35. SyncSceneSmoothingFactor=0.000000
  36. InitialAverageFrameRate=0.016667
  37. PhysXTreeRebuildRate=10
  38. +PhysicalSurfaces=(Type=SurfaceType1,Name="Water")
  39. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  40. MinDeltaVelocityForHitEvents=0.000000
  41. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
  42. [/Script/HardwareTargeting.HardwareTargetingSettings]
  43. TargetedHardwareClass=Mobile
  44. AppliedTargetedHardwareClass=Mobile
  45. DefaultGraphicsPerformance=Scalable
  46. AppliedDefaultGraphicsPerformance=Scalable
  47. [/Script/Engine.RendererSettings]
  48. r.Mobile.DisableVertexFog=True
  49. r.Shadow.CSM.MaxMobileCascades=2
  50. r.MobileMSAA=1
  51. r.Mobile.AllowDitheredLODTransition=False
  52. r.Mobile.AllowSoftwareOcclusion=False
  53. r.Mobile.VirtualTextures=False
  54. r.DiscardUnusedQuality=False
  55. r.AllowOcclusionQueries=True
  56. r.MinScreenRadiusForLights=0.030000
  57. r.MinScreenRadiusForDepthPrepass=0.030000
  58. r.MinScreenRadiusForCSMDepth=0.010000
  59. r.PrecomputedVisibilityWarning=False
  60. r.TextureStreaming=True
  61. Compat.UseDXT5NormalMaps=False
  62. r.VirtualTextures=False
  63. r.VT.EnableAutoImport=True
  64. r.VirtualTexturedLightmaps=False
  65. r.VT.TileSize=128
  66. r.VT.TileBorderSize=4
  67. r.vt.FeedbackFactor=16
  68. r.VT.EnableCompressZlib=True
  69. r.VT.EnableCompressCrunch=False
  70. r.ClearCoatNormal=False
  71. r.ReflectionCaptureResolution=128
  72. r.Mobile.ReflectionCaptureCompression=False
  73. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  74. r.ForwardShading=False
  75. r.VertexFoggingForOpaque=True
  76. r.AllowStaticLighting=True
  77. r.NormalMapsForStaticLighting=False
  78. r.GenerateMeshDistanceFields=False
  79. r.DistanceFieldBuild.EightBit=False
  80. r.GenerateLandscapeGIData=False
  81. r.DistanceFieldBuild.Compress=False
  82. r.TessellationAdaptivePixelsPerTriangle=48.000000
  83. r.SeparateTranslucency=False
  84. r.TranslucentSortPolicy=0
  85. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  86. vr.VRS.HMDFixedFoveationLevel=0
  87. r.CustomDepth=1
  88. r.CustomDepthTemporalAAJitter=True
  89. r.PostProcessing.PropagateAlpha=0
  90. r.DefaultFeature.Bloom=False
  91. r.DefaultFeature.AmbientOcclusion=False
  92. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  93. r.DefaultFeature.AutoExposure=False
  94. r.DefaultFeature.AutoExposure.Method=0
  95. r.DefaultFeature.AutoExposure.Bias=1.000000
  96. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
  97. r.UsePreExposure=True
  98. r.EyeAdaptation.EditorOnly=False
  99. r.DefaultFeature.MotionBlur=False
  100. r.DefaultFeature.LensFlare=False
  101. r.TemporalAA.Upsampling=False
  102. r.SSGI.Enable=False
  103. r.DefaultFeature.AntiAliasing=0
  104. r.DefaultFeature.LightUnits=1
  105. r.DefaultBackBufferPixelFormat=4
  106. r.Shadow.UnbuiltPreviewInGame=True
  107. r.StencilForLODDither=False
  108. r.EarlyZPass=3
  109. r.EarlyZPassOnlyMaterialMasking=False
  110. r.DBuffer=True
  111. r.ClearSceneMethod=1
  112. r.BasePassOutputsVelocity=False
  113. r.VertexDeformationOutputsVelocity=False
  114. r.SelectiveBasePassOutputs=False
  115. bDefaultParticleCutouts=False
  116. fx.GPUSimulationTextureSizeX=1024
  117. fx.GPUSimulationTextureSizeY=1024
  118. r.AllowGlobalClipPlane=False
  119. r.GBufferFormat=1
  120. r.MorphTarget.Mode=True
  121. r.GPUCrashDebugging=False
  122. vr.InstancedStereo=False
  123. r.MobileHDR=True
  124. vr.MobileMultiView=False
  125. r.Mobile.UseHWsRGBEncoding=False
  126. vr.RoundRobinOcclusion=False
  127. vr.ODSCapture=False
  128. r.MeshStreaming=False
  129. r.WireframeCullThreshold=5.000000
  130. r.RayTracing=False
  131. r.RayTracing.UseTextureLod=False
  132. r.SupportStationarySkylight=True
  133. r.SupportLowQualityLightmaps=True
  134. r.SupportPointLightWholeSceneShadows=True
  135. r.SupportAtmosphericFog=True
  136. r.SupportSkyAtmosphere=True
  137. r.SupportSkyAtmosphereAffectsHeightFog=False
  138. r.SkinCache.CompileShaders=False
  139. r.SkinCache.DefaultBehavior=1
  140. r.SkinCache.SceneMemoryLimitInMB=128.000000
  141. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  142. r.Mobile.EnableMovableLightCSMShaderCulling=True
  143. r.Mobile.AllowDistanceFieldShadows=True
  144. r.Mobile.AllowMovableDirectionalLights=True
  145. r.MobileNumDynamicPointLights=4
  146. r.MobileDynamicPointLightsUseStaticBranch=True
  147. r.Mobile.EnableMovableSpotlights=False
  148. r.Mobile.EnableMovableSpotlightsShadow=False
  149. r.GPUSkin.Support16BitBoneIndex=False
  150. r.GPUSkin.Limit2BoneInfluences=False
  151. r.SupportDepthOnlyIndexBuffers=True
  152. r.SupportReversedIndexBuffers=True
  153. r.LightPropagationVolume=False
  154. r.Mobile.AmbientOcclusion=False
  155. r.GPUSkin.UnlimitedBoneInfluences=False
  156. r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
  157. MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
  158. r.Mobile.PlanarReflectionMode=0
  159. r.Mobile.SupportsGen4TAA=False
  160. bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
  161. bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
  162. VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
  163. VisualizeCalibrationCustomMaterialPath=None
  164. VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
  165. [/Script/Slate.SlateSettings]
  166. bExplicitCanvasChildZOrder=True