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- // Copyright Epic Games, Inc. All Rights Reserved.
- using UnrealBuildTool;
- using System.Collections.Generic;
- public class AHNDEditorTarget : TargetRules
- {
- public AHNDEditorTarget( TargetInfo Target) : base(Target)
- {
- Type = TargetType.Editor;
- DefaultBuildSettings = BuildSettingsVersion.V2;
- ExtraModuleNames.AddRange( new string[] { "AHND" } );
- }
- }
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