DefaultEngine.ini 6.7 KB

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  1. [/Script/EngineSettings.GameMapsSettings]
  2. EditorStartupMap=/Game/Maps/AStartMap.AStartMap
  3. LocalMapOptions=
  4. TransitionMap=None
  5. bUseSplitscreen=False
  6. TwoPlayerSplitscreenLayout=Horizontal
  7. ThreePlayerSplitscreenLayout=FavorTop
  8. FourPlayerSplitscreenLayout=Grid
  9. bOffsetPlayerGamepadIds=False
  10. GameInstanceClass=/Game/LBSData/GameInstance/LBSDataInit.LBSDataInit_C
  11. GameDefaultMap=/Game/Maps/AStartMap.AStartMap
  12. ServerDefaultMap=/Engine/Maps/Entry.Entry
  13. GlobalDefaultGameMode=/Game/AdvancedLocomotionV4/Blueprints/GameModes/ALS_GameMode_SP.ALS_GameMode_SP_C
  14. GlobalDefaultServerGameMode=None
  15. [/Script/HardwareTargeting.HardwareTargetingSettings]
  16. TargetedHardwareClass=Mobile
  17. AppliedTargetedHardwareClass=Mobile
  18. DefaultGraphicsPerformance=Scalable
  19. AppliedDefaultGraphicsPerformance=Scalable
  20. [/Script/Engine.Engine]
  21. +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/AHND")
  22. +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/AHND")
  23. +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="AHNDGameModeBase")
  24. [/Script/Engine.RendererSettings]
  25. r.Mobile.DisableVertexFog=True
  26. r.Shadow.CSM.MaxMobileCascades=2
  27. r.MobileMSAA=1
  28. r.Mobile.AllowDitheredLODTransition=False
  29. r.Mobile.AllowSoftwareOcclusion=False
  30. r.Mobile.VirtualTextures=False
  31. r.DiscardUnusedQuality=False
  32. r.AllowOcclusionQueries=True
  33. r.MinScreenRadiusForLights=0.030000
  34. r.MinScreenRadiusForDepthPrepass=0.030000
  35. r.MinScreenRadiusForCSMDepth=0.010000
  36. r.PrecomputedVisibilityWarning=False
  37. r.TextureStreaming=True
  38. Compat.UseDXT5NormalMaps=False
  39. r.VirtualTextures=False
  40. r.VT.EnableAutoImport=True
  41. r.VirtualTexturedLightmaps=False
  42. r.VT.TileSize=128
  43. r.VT.TileBorderSize=4
  44. r.vt.FeedbackFactor=16
  45. r.VT.EnableCompressZlib=True
  46. r.VT.EnableCompressCrunch=False
  47. r.ClearCoatNormal=False
  48. r.ReflectionCaptureResolution=128
  49. r.Mobile.ReflectionCaptureCompression=False
  50. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  51. r.ForwardShading=False
  52. r.VertexFoggingForOpaque=True
  53. r.AllowStaticLighting=True
  54. r.NormalMapsForStaticLighting=False
  55. r.GenerateMeshDistanceFields=False
  56. r.DistanceFieldBuild.EightBit=False
  57. r.GenerateLandscapeGIData=False
  58. r.DistanceFieldBuild.Compress=False
  59. r.TessellationAdaptivePixelsPerTriangle=48.000000
  60. r.SeparateTranslucency=False
  61. r.TranslucentSortPolicy=0
  62. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  63. vr.VRS.HMDFixedFoveationLevel=0
  64. r.CustomDepth=1
  65. r.CustomDepthTemporalAAJitter=True
  66. r.PostProcessing.PropagateAlpha=0
  67. r.DefaultFeature.Bloom=False
  68. r.DefaultFeature.AmbientOcclusion=False
  69. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  70. r.DefaultFeature.AutoExposure=False
  71. r.DefaultFeature.AutoExposure.Method=0
  72. r.DefaultFeature.AutoExposure.Bias=1.000000
  73. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
  74. r.UsePreExposure=True
  75. r.EyeAdaptation.EditorOnly=False
  76. r.DefaultFeature.MotionBlur=False
  77. r.DefaultFeature.LensFlare=False
  78. r.TemporalAA.Upsampling=False
  79. r.SSGI.Enable=False
  80. r.DefaultFeature.AntiAliasing=0
  81. r.DefaultFeature.LightUnits=1
  82. r.DefaultBackBufferPixelFormat=4
  83. r.Shadow.UnbuiltPreviewInGame=True
  84. r.StencilForLODDither=False
  85. r.EarlyZPass=3
  86. r.EarlyZPassOnlyMaterialMasking=False
  87. r.DBuffer=True
  88. r.ClearSceneMethod=1
  89. r.BasePassOutputsVelocity=False
  90. r.VertexDeformationOutputsVelocity=False
  91. r.SelectiveBasePassOutputs=False
  92. bDefaultParticleCutouts=False
  93. fx.GPUSimulationTextureSizeX=1024
  94. fx.GPUSimulationTextureSizeY=1024
  95. r.AllowGlobalClipPlane=False
  96. r.GBufferFormat=1
  97. r.MorphTarget.Mode=True
  98. r.GPUCrashDebugging=False
  99. vr.InstancedStereo=False
  100. r.MobileHDR=True
  101. vr.MobileMultiView=False
  102. r.Mobile.UseHWsRGBEncoding=False
  103. vr.RoundRobinOcclusion=False
  104. vr.ODSCapture=False
  105. r.MeshStreaming=False
  106. r.WireframeCullThreshold=5.000000
  107. r.RayTracing=False
  108. r.RayTracing.UseTextureLod=False
  109. r.SupportStationarySkylight=True
  110. r.SupportLowQualityLightmaps=True
  111. r.SupportPointLightWholeSceneShadows=True
  112. r.SupportAtmosphericFog=True
  113. r.SupportSkyAtmosphere=True
  114. r.SupportSkyAtmosphereAffectsHeightFog=False
  115. r.SkinCache.CompileShaders=False
  116. r.SkinCache.DefaultBehavior=1
  117. r.SkinCache.SceneMemoryLimitInMB=128.000000
  118. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  119. r.Mobile.EnableMovableLightCSMShaderCulling=True
  120. r.Mobile.AllowDistanceFieldShadows=True
  121. r.Mobile.AllowMovableDirectionalLights=True
  122. r.MobileNumDynamicPointLights=4
  123. r.MobileDynamicPointLightsUseStaticBranch=True
  124. r.Mobile.EnableMovableSpotlights=False
  125. r.Mobile.EnableMovableSpotlightsShadow=False
  126. r.GPUSkin.Support16BitBoneIndex=False
  127. r.GPUSkin.Limit2BoneInfluences=False
  128. r.SupportDepthOnlyIndexBuffers=True
  129. r.SupportReversedIndexBuffers=True
  130. r.LightPropagationVolume=False
  131. r.Mobile.AmbientOcclusion=False
  132. r.GPUSkin.UnlimitedBoneInfluences=False
  133. r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
  134. MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
  135. r.Mobile.PlanarReflectionMode=0
  136. r.Mobile.SupportsGen4TAA=False
  137. bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
  138. bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
  139. VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
  140. VisualizeCalibrationCustomMaterialPath=None
  141. VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
  142. [/Script/Slate.SlateSettings]
  143. bExplicitCanvasChildZOrder=True
  144. [/Script/Engine.PhysicsSettings]
  145. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  146. DefaultDegreesOfFreedom=Full3D
  147. bSuppressFaceRemapTable=False
  148. bSupportUVFromHitResults=False
  149. bDisableActiveActors=False
  150. bDisableKinematicStaticPairs=False
  151. bDisableKinematicKinematicPairs=False
  152. bDisableCCD=False
  153. bEnableEnhancedDeterminism=False
  154. AnimPhysicsMinDeltaTime=0.000000
  155. bSimulateAnimPhysicsAfterReset=False
  156. MaxPhysicsDeltaTime=0.033333
  157. bSubstepping=False
  158. bSubsteppingAsync=False
  159. MaxSubstepDeltaTime=0.016667
  160. MaxSubsteps=6
  161. SyncSceneSmoothingFactor=0.000000
  162. InitialAverageFrameRate=0.016667
  163. PhysXTreeRebuildRate=10
  164. +PhysicalSurfaces=(Type=SurfaceType1,Name="Water")
  165. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  166. MinDeltaVelocityForHitEvents=0.000000
  167. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)