DefaultEngine.ini 7.0 KB

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  1. [URL]
  2. GameName=AHND
  3. [/Script/EngineSettings.GameMapsSettings]
  4. EditorStartupMap=/Game/UMG/Map/AllMap.AllMap
  5. LocalMapOptions=
  6. TransitionMap=None
  7. bUseSplitscreen=False
  8. TwoPlayerSplitscreenLayout=Horizontal
  9. ThreePlayerSplitscreenLayout=FavorTop
  10. FourPlayerSplitscreenLayout=Grid
  11. bOffsetPlayerGamepadIds=False
  12. GameInstanceClass=/Game/LBSData/GameInstance/LBSDataInit.LBSDataInit_C
  13. GameDefaultMap=/Game/UMG/Map/AllMap.AllMap
  14. ServerDefaultMap=/Engine/Maps/Entry.Entry
  15. GlobalDefaultGameMode=/Game/AdvancedLocomotionV4/Blueprints/GameModes/ALS_GameMode_SP.ALS_GameMode_SP_C
  16. GlobalDefaultServerGameMode=None
  17. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  18. MinimumiOSVersion=IOS_12
  19. [/Script/HardwareTargeting.HardwareTargetingSettings]
  20. TargetedHardwareClass=Mobile
  21. AppliedTargetedHardwareClass=Mobile
  22. DefaultGraphicsPerformance=Scalable
  23. AppliedDefaultGraphicsPerformance=Scalable
  24. [/Script/Engine.Engine]
  25. +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/AHND")
  26. +ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/AHND")
  27. [/Script/Engine.RendererSettings]
  28. r.Mobile.DisableVertexFog=True
  29. r.Shadow.CSM.MaxMobileCascades=2
  30. r.MobileMSAA=1
  31. r.Mobile.AllowDitheredLODTransition=False
  32. r.Mobile.AllowSoftwareOcclusion=False
  33. r.Mobile.VirtualTextures=False
  34. r.DiscardUnusedQuality=False
  35. r.AllowOcclusionQueries=True
  36. r.MinScreenRadiusForLights=0.030000
  37. r.MinScreenRadiusForDepthPrepass=0.030000
  38. r.MinScreenRadiusForCSMDepth=0.010000
  39. r.PrecomputedVisibilityWarning=False
  40. r.TextureStreaming=True
  41. Compat.UseDXT5NormalMaps=False
  42. r.VirtualTextures=False
  43. r.VT.EnableAutoImport=True
  44. r.VirtualTexturedLightmaps=False
  45. r.VT.TileSize=128
  46. r.VT.TileBorderSize=4
  47. r.vt.FeedbackFactor=16
  48. r.VT.EnableCompressZlib=True
  49. r.VT.EnableCompressCrunch=False
  50. r.ClearCoatNormal=False
  51. r.ReflectionCaptureResolution=128
  52. r.Mobile.ReflectionCaptureCompression=False
  53. r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
  54. r.ForwardShading=False
  55. r.VertexFoggingForOpaque=True
  56. r.AllowStaticLighting=True
  57. r.NormalMapsForStaticLighting=False
  58. r.GenerateMeshDistanceFields=False
  59. r.DistanceFieldBuild.EightBit=False
  60. r.GenerateLandscapeGIData=False
  61. r.DistanceFieldBuild.Compress=False
  62. r.TessellationAdaptivePixelsPerTriangle=48.000000
  63. r.SeparateTranslucency=False
  64. r.TranslucentSortPolicy=0
  65. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  66. vr.VRS.HMDFixedFoveationLevel=0
  67. r.CustomDepth=1
  68. r.CustomDepthTemporalAAJitter=True
  69. r.PostProcessing.PropagateAlpha=0
  70. r.DefaultFeature.Bloom=False
  71. r.DefaultFeature.AmbientOcclusion=False
  72. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  73. r.DefaultFeature.AutoExposure=False
  74. r.DefaultFeature.AutoExposure.Method=0
  75. r.DefaultFeature.AutoExposure.Bias=1.000000
  76. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
  77. r.UsePreExposure=True
  78. r.EyeAdaptation.EditorOnly=False
  79. r.DefaultFeature.MotionBlur=False
  80. r.DefaultFeature.LensFlare=False
  81. r.TemporalAA.Upsampling=False
  82. r.SSGI.Enable=False
  83. r.DefaultFeature.AntiAliasing=0
  84. r.DefaultFeature.LightUnits=1
  85. r.DefaultBackBufferPixelFormat=4
  86. r.Shadow.UnbuiltPreviewInGame=True
  87. r.StencilForLODDither=False
  88. r.EarlyZPass=3
  89. r.EarlyZPassOnlyMaterialMasking=False
  90. r.DBuffer=True
  91. r.ClearSceneMethod=1
  92. r.BasePassOutputsVelocity=False
  93. r.VertexDeformationOutputsVelocity=False
  94. r.SelectiveBasePassOutputs=False
  95. bDefaultParticleCutouts=False
  96. fx.GPUSimulationTextureSizeX=1024
  97. fx.GPUSimulationTextureSizeY=1024
  98. r.AllowGlobalClipPlane=False
  99. r.GBufferFormat=1
  100. r.MorphTarget.Mode=True
  101. r.GPUCrashDebugging=False
  102. vr.InstancedStereo=False
  103. r.MobileHDR=True
  104. vr.MobileMultiView=False
  105. r.Mobile.UseHWsRGBEncoding=False
  106. vr.RoundRobinOcclusion=False
  107. vr.ODSCapture=False
  108. r.MeshStreaming=False
  109. r.WireframeCullThreshold=5.000000
  110. r.RayTracing=False
  111. r.RayTracing.UseTextureLod=False
  112. r.SupportStationarySkylight=True
  113. r.SupportLowQualityLightmaps=True
  114. r.SupportPointLightWholeSceneShadows=True
  115. r.SupportAtmosphericFog=True
  116. r.SupportSkyAtmosphere=True
  117. r.SupportSkyAtmosphereAffectsHeightFog=False
  118. r.SkinCache.CompileShaders=False
  119. r.SkinCache.DefaultBehavior=1
  120. r.SkinCache.SceneMemoryLimitInMB=128.000000
  121. r.Mobile.EnableStaticAndCSMShadowReceivers=True
  122. r.Mobile.EnableMovableLightCSMShaderCulling=True
  123. r.Mobile.AllowDistanceFieldShadows=True
  124. r.Mobile.AllowMovableDirectionalLights=True
  125. r.MobileNumDynamicPointLights=4
  126. r.MobileDynamicPointLightsUseStaticBranch=True
  127. r.Mobile.EnableMovableSpotlights=False
  128. r.Mobile.EnableMovableSpotlightsShadow=False
  129. r.GPUSkin.Support16BitBoneIndex=False
  130. r.GPUSkin.Limit2BoneInfluences=False
  131. r.SupportDepthOnlyIndexBuffers=True
  132. r.SupportReversedIndexBuffers=True
  133. r.LightPropagationVolume=False
  134. r.Mobile.AmbientOcclusion=False
  135. r.GPUSkin.UnlimitedBoneInfluences=False
  136. r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
  137. MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
  138. r.Mobile.PlanarReflectionMode=0
  139. r.Mobile.SupportsGen4TAA=False
  140. bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
  141. bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
  142. VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
  143. VisualizeCalibrationCustomMaterialPath=None
  144. VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
  145. [/Script/Slate.SlateSettings]
  146. bExplicitCanvasChildZOrder=True
  147. [/Script/Engine.PhysicsSettings]
  148. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  149. DefaultDegreesOfFreedom=Full3D
  150. bSuppressFaceRemapTable=False
  151. bSupportUVFromHitResults=False
  152. bDisableActiveActors=False
  153. bDisableKinematicStaticPairs=False
  154. bDisableKinematicKinematicPairs=False
  155. bDisableCCD=False
  156. bEnableEnhancedDeterminism=False
  157. AnimPhysicsMinDeltaTime=0.000000
  158. bSimulateAnimPhysicsAfterReset=False
  159. MaxPhysicsDeltaTime=0.033333
  160. bSubstepping=False
  161. bSubsteppingAsync=False
  162. MaxSubstepDeltaTime=0.016667
  163. MaxSubsteps=6
  164. SyncSceneSmoothingFactor=0.000000
  165. InitialAverageFrameRate=0.016667
  166. PhysXTreeRebuildRate=10
  167. +PhysicalSurfaces=(Type=SurfaceType1,Name="Water")
  168. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  169. MinDeltaVelocityForHitEvents=0.000000
  170. ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
  171. [/Script/NavigationSystem.RecastNavMesh]
  172. RuntimeGeneration=Static
  173. ObservedPathsTickInterval=1.000000
  174. bAutoDestroyWhenNoNavigation=False
  175. bCanBeMainNavData=False
  176. [/Script/NavigationSystem.NavigationSystemV1]
  177. bAutoCreateNavigationData=False
  178. bAllowClientSideNavigation=False
  179. bShouldDiscardSubLevelNavData=False