// Copyright Epic Games, Inc. All Rights Reserved.

// Window events for a gamepad connecting
let haveEvents = 'GamepadEvent' in window;
let haveWebkitEvents = 'WebKitGamepadEvent' in window;
let controllers = {};
let rAF = window.mozRequestAnimationFrame ||
    window.webkitRequestAnimationFrame ||
    window.requestAnimationFrame;
let kbEvent = document.createEvent("KeyboardEvent");
let initMethod = typeof kbEvent.initKeyboardEvent !== 'undefined' ? "initKeyboardEvent" : "initKeyEvent";

let webRtcPlayerObj = null;
let print_stats = false;
let print_inputs = false;
let connect_on_load = true;

let is_reconnection = false;
let ws;
const WS_OPEN_STATE = 1;

let qualityControlOwnershipCheckBox;
let matchViewportResolution;
// TODO: Remove this - workaround because of bug causing UE to crash when switching resolutions too quickly
let lastTimeResized = new Date().getTime();
let resizeTimeout;

let onDataChannelConnected;
let responseEventListeners = new Map();

let freezeFrameOverlay = null;
let shouldShowPlayOverlay = true;
// A freeze frame is a still JPEG image shown instead of the video.
let freezeFrame = {
    receiving: false,
    size: 0,
    jpeg: undefined,
    height: 0,
    width: 0,
    valid: false
};

// Optionally detect if the user is not interacting (AFK) and disconnect them.
let afk = {
    enabled: false,   // Set to true to enable the AFK system.
    warnTimeout: 120,   // The time to elapse before warning the user they are inactive.
    closeTimeout: 10,   // The time after the warning when we disconnect the user.

    active: false,   // Whether the AFK system is currently looking for inactivity.
    overlay: undefined,   // The UI overlay warning the user that they are inactive.
    warnTimer: undefined,   // The timer which waits to show the inactivity warning overlay.
    countdown: 0,   // The inactivity warning overlay has a countdown to show time until disconnect.
    countdownTimer: undefined,   // The timer used to tick the seconds shown on the inactivity warning overlay.
}

// If the user focuses on a UE4 input widget then we show them a button to open
// the on-screen keyboard. JavaScript security means we can only show the
// on-screen keyboard in response to a user interaction.
let editTextButton = undefined;

// A hidden input text box which is used only for focusing and opening the
// on-screen keyboard.
let hiddenInput = undefined;

let t0 = Date.now();

function log(str) {
    console.log(`${Math.floor(Date.now() - t0)}: ` + str);
}

function scanGamepads() {
    let gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
    for (let i = 0; i < gamepads.length; i++) {
        if (gamepads[i] && (gamepads[i].index in controllers)) {
            controllers[gamepads[i].index].currentState = gamepads[i];
        }
    }
}


function updateStatus() {
    scanGamepads();
    // Iterate over multiple controllers in the case the mutiple gamepads are connected
    for (j in controllers) {
        let controller = controllers[j];
        let currentState = controller.currentState;
        let prevState = controller.prevState;
        // Iterate over buttons
        for (let i = 0; i < currentState.buttons.length; i++) {
            let currButton = currentState.buttons[i];
            let prevButton = prevState.buttons[i];
            // Button 6 is actually the left trigger, send it to UE as an analog axis
            // Button 7 is actually the right trigger, send it to UE as an analog axis
            // The rest are normal buttons. Treat as such
            if (currButton.pressed && !prevButton.pressed) {
                // New press
                if (i == 6) {
                    emitControllerAxisMove(j, 5, currButton.value);
                } else if (i == 7) {
                    emitControllerAxisMove(j, 6, currButton.value);
                } else {
                    emitControllerButtonPressed(j, i, 0);
                }
            } else if (!currButton.pressed && prevButton.pressed) {
                // release
                if (i == 6) {
                    emitControllerAxisMove(j, 5, 0);
                } else if (i == 7) {
                    emitControllerAxisMove(j, 6, 0);
                } else {
                    emitControllerButtonReleased(j, i);
                }
            } else if (currButton.pressed && prevButton.pressed) {
                // repeat press / hold
                if (i == 6) {
                    emitControllerAxisMove(j, 5, currButton.value);
                } else if (i == 7) {
                    emitControllerAxisMove(j, 6, currButton.value);
                } else {
                    emitControllerButtonPressed(j, i, 1);
                }
            }
            // Last case is button isn't currently pressed and wasn't pressed before. This doesn't need an else block
        }
        // Iterate over gamepad axes
        for (let i = 0; i < currentState.axes.length; i += 2) {
            let x = parseFloat(currentState.axes[i].toFixed(4));
            // https://w3c.github.io/gamepad/#remapping Gamepad broweser side standard mapping has positive down, negative up. This is downright disgusting. So we fix it.
            let y = -parseFloat(currentState.axes[i + 1].toFixed(4));
            if (i === 0) {
                // left stick
                // axis 1 = left horizontal
                emitControllerAxisMove(j, 1, x);
                // axis 2 = left vertical
                emitControllerAxisMove(j, 2, y);
            } else if (i === 2) {
                // right stick
                // axis 3 = right horizontal
                emitControllerAxisMove(j, 3, x);
                // axis 4 = right vertical
                emitControllerAxisMove(j, 4, y);
            }
        }
        controllers[j].prevState = currentState;
    }
    rAF(updateStatus);
}

function emitControllerButtonPressed(controllerIndex, buttonIndex, isRepeat) {
    Data = new DataView(new ArrayBuffer(4));
    Data.setUint8(0, MessageType.GamepadButtonPressed);
    Data.setUint8(1, controllerIndex);
    Data.setUint8(2, buttonIndex);
    Data.setUint8(3, isRepeat);
}

function emitControllerButtonReleased(controllerIndex, buttonIndex) {
    Data = new DataView(new ArrayBuffer(3));
    Data.setUint8(0, MessageType.GamepadButtonReleased);
    Data.setUint8(1, controllerIndex);
    Data.setUint8(2, buttonIndex);
}

function emitControllerAxisMove(controllerIndex, axisIndex, analogValue) {
    Data = new DataView(new ArrayBuffer(11));
    Data.setUint8(0, MessageType.GamepadAnalog);
    Data.setUint8(1, controllerIndex);
    Data.setUint8(2, axisIndex);
    Data.setFloat64(3, analogValue, true);
    sendInputData(Data.buffer);
}

function gamepadConnectHandler(e) {
    console.log("Gamepad connect handler");
    gamepad = e.gamepad;
    controllers[gamepad.index] = {};
    controllers[gamepad.index].currentState = gamepad;
    controllers[gamepad.index].prevState = gamepad;
    console.log("gamepad: " + gamepad.id + " connected");
    rAF(updateStatus);
}

function gamepadDisconnectHandler(e) {
    console.log("Gamepad disconnect handler");
    console.log("gamepad: " + e.gamepad.id + " disconnected");
    delete controllers[e.gamepad.index];
}

function setupHtmlEvents() {
    //Window events
    window.addEventListener('resize', resizePlayerStyle, true);
    window.addEventListener('orientationchange', onOrientationChange);

    //Gamepad events
    if (haveEvents) {
        window.addEventListener("gamepadconnected", gamepadConnectHandler);
        window.addEventListener("gamepaddisconnected", gamepadDisconnectHandler);
    } else if (haveWebkitEvents) {
        window.addEventListener("webkitgamepadconnected", gamepadConnectHandler);
        window.addEventListener("webkitgamepaddisconnected", gamepadDisconnectHandler);
    }

    //HTML elements controls
    let overlayButton = document.getElementById('overlayButton');
    overlayButton.addEventListener('click', onExpandOverlay_Click);

    let resizeCheckBox = document.getElementById('enlarge-display-to-fill-window-tgl');
    if (resizeCheckBox !== null) {
        resizeCheckBox.onchange = function (event) {
            resizePlayerStyle();
        };
    }

    qualityControlOwnershipCheckBox = document.getElementById('quality-control-ownership-tgl');
    if (qualityControlOwnershipCheckBox !== null) {
        qualityControlOwnershipCheckBox.onchange = function (event) {
            requestQualityControl();
        };
    }

    let encoderParamsSubmit = document.getElementById('encoder-params-submit');
    if (encoderParamsSubmit !== null) {
        encoderParamsSubmit.onclick = function (event) {
            let rateControl = document.getElementById('encoder-rate-control').value;
            let targetBitrate = document.getElementById('encoder-target-bitrate-text').value * 1000;
            let maxBitrate = document.getElementById('encoder-max-bitrate-text').value * 1000;
            let minQP = document.getElementById('encoder-min-qp-text').value;
            let maxQP = document.getElementById('encoder-max-qp-text').value;
            let fillerData = document.getElementById('encoder-filler-data-tgl').checked ? 1 : 0;
            let multipass = document.getElementById('encoder-multipass').value;

            emitUIInteraction({ Console: 'PixelStreaming.Encoder.RateControl ' + rateControl });
            emitUIInteraction({ Console: 'PixelStreaming.Encoder.TargetBitrate ' + targetBitrate > 0 ? targetBitrate : -1 });
            emitUIInteraction({ Console: 'PixelStreaming.Encoder.MaxBitrateVBR ' + maxBitrate > 0 ? maxBitrate : -1 });
            emitUIInteraction({ Console: 'PixelStreaming.Encoder.MinQP ' + minQP });
            emitUIInteraction({ Console: 'PixelStreaming.Encoder.MaxQP ' + maxQP });
            emitUIInteraction({ Console: 'PixelStreaming.Encoder.EnableFillerData ' + fillerData });
            emitUIInteraction({ Console: 'PixelStreaming.Encoder.Multipass ' + multipass });
        };
    }

    let webrtcParamsSubmit = document.getElementById('webrtc-params-submit');
    if (webrtcParamsSubmit !== null) {
        webrtcParamsSubmit.onclick = function (event) {
            let degradationPref = document.getElementById('webrtc-degradation-pref').value;
            let maxFPS = document.getElementById('webrtc-max-fps-text').value;
            let minBitrate = document.getElementById('webrtc-min-bitrate-text').value * 1000;
            let maxBitrate = document.getElementById('webrtc-max-bitrate-text').value * 1000;
            let lowQP = document.getElementById('webrtc-low-qp-text').value;
            let highQP = document.getElementById('webrtc-high-qp-text').value;

            emitUIInteraction({ Console: 'PixelStreaming.WebRTC.DegradationPreference ' + degradationPref });
            emitUIInteraction({ Console: 'PixelStreaming.WebRTC.MaxFps ' + maxFPS });
            emitUIInteraction({ Console: 'PixelStreaming.WebRTC.MinBitrate ' + minBitrate });
            emitUIInteraction({ Console: 'PixelStreaming.WebRTC.MaxBitrate ' + maxBitrate });
            emitUIInteraction({ Console: 'PixelStreaming.WebRTC.LowQpThreshold ' + lowQP });
            emitUIInteraction({ Console: 'PixelStreaming.WebRTC.HighQpThreshold ' + highQP });
        };
    }

    let showFPSButton = document.getElementById('show-fps-button');
    if (showFPSButton !== null) {
        showFPSButton.onclick = function (event) {
            let consoleDescriptor = {
                Console: 'stat fps'
            };
            emitUIInteraction(consoleDescriptor);
        };
    }

    let matchViewportResolutionCheckBox = document.getElementById('match-viewport-res-tgl');
    if (matchViewportResolutionCheckBox !== null) {
        matchViewportResolutionCheckBox.onchange = function (event) {
            matchViewportResolution = matchViewportResolutionCheckBox.checked;
        };
    }

    let statsCheckBox = document.getElementById('show-stats-tgl');
    if (statsCheckBox !== null) {
        statsCheckBox.onchange = function (event) {
            let stats = document.getElementById('statsContainer');
            stats.style.display = event.target.checked ? "block" : "none";
        };
    }

    let kickButton = document.getElementById('kick-other-players-button');
    if (kickButton) {
        kickButton.onclick = function (event) {
            console.log(`-> SS: kick`);
            ws.send(JSON.stringify({
                type: 'kick'
            }));
        };
    }

    let latencyButton = document.getElementById('test-latency-button');
    if (latencyButton) {
        latencyButton.onclick = () => {
            sendStartLatencyTest();
        };
    }
}

function sendStartLatencyTest() {
    // We need WebRTC to be active to do a latency test.
    if (!webRtcPlayerObj) {
        return;
    }

    let onTestStarted = function (StartTimeMs) {
        let descriptor = {
            StartTime: StartTimeMs
        };
        emitDescriptor(MessageType.LatencyTest, descriptor);
    };

    webRtcPlayerObj.startLatencyTest(onTestStarted);
}

function setOverlay(htmlClass, htmlElement, onClickFunction) {
    let videoPlayOverlay = document.getElementById('videoPlayOverlay');
    if (!videoPlayOverlay) {
        let playerDiv = document.getElementById('player');
        videoPlayOverlay = document.createElement('div');
        videoPlayOverlay.id = 'videoPlayOverlay';
        playerDiv.appendChild(videoPlayOverlay);
    }

    // Remove existing html child elements so we can add the new one
    while (videoPlayOverlay.lastChild) {
        videoPlayOverlay.removeChild(videoPlayOverlay.lastChild);
    }

    if (htmlElement)
        videoPlayOverlay.appendChild(htmlElement);

    if (onClickFunction) {
        videoPlayOverlay.addEventListener('click', function onOverlayClick(event) {
            onClickFunction(event);
            videoPlayOverlay.removeEventListener('click', onOverlayClick);
        });
    }

    // Remove existing html classes so we can set the new one
    let cl = videoPlayOverlay.classList;
    for (let i = cl.length - 1; i >= 0; i--) {
        cl.remove(cl[i]);
    }

    videoPlayOverlay.classList.add(htmlClass);
}

function showConnectOverlay() {
    let startText = document.createElement('div');
    startText.id = 'playButton';
    startText.innerHTML = 'Click to start';

    setOverlay('clickableState', startText, event => {
        connect();
        startAfkWarningTimer();
    });
}

function showTextOverlay(text) {
    let textOverlay = document.createElement('div');
    textOverlay.id = 'messageOverlay';
    textOverlay.innerHTML = text ? text : '';
    setOverlay('textDisplayState', textOverlay);
}

function playVideoStream() {
    if (webRtcPlayerObj && webRtcPlayerObj.video) {

        webRtcPlayerObj.video.play().catch(function (onRejectedReason) {
            console.error(onRejectedReason);
            console.log("Browser does not support autoplaying video without interaction - to resolve this we are going to show the play button overlay.")
            showPlayOverlay();
        });

        requestInitialSettings();
        requestQualityControl();
        showFreezeFrameOverlay();
        hideOverlay();
    } else {
        console.error("Could not player video stream because webRtcPlayerObj.video was not valid.")
    }
}

function showPlayOverlay() {
    let img = document.createElement('img');
    img.id = 'playButton';
    img.src = '/images/Play.png';
    img.alt = 'Start Streaming';
    setOverlay('clickableState', img, event => {
        playVideoStream();
    });
    shouldShowPlayOverlay = false;
}

function updateAfkOverlayText() {
    afk.overlay.innerHTML = '<center>No activity detected<br>Disconnecting in ' + afk.countdown + ' seconds<br>Click to continue<br></center>';
}

function showAfkOverlay() {
    // Pause the timer while the user is looking at the inactivity warning overlay.
    stopAfkWarningTimer();

    // Show the inactivity warning overlay.
    afk.overlay = document.createElement('div');
    afk.overlay.id = 'afkOverlay';
    setOverlay('clickableState', afk.overlay, event => {
        // The user clicked so start the timer again and carry on.
        hideOverlay();
        clearInterval(afk.countdownTimer);
        startAfkWarningTimer();
    });

    afk.countdown = afk.closeTimeout;
    updateAfkOverlayText();

    if (inputOptions.controlScheme == ControlSchemeType.HoveringMouse) {
        document.exitPointerLock();
    }
    inputOptions.controlScheme = ControlSchemeType.HoveringMouse;

    afk.countdownTimer = setInterval(function () {
        afk.countdown--;
        if (afk.countdown == 0) {
            // The user failed to click so disconnect them.
            hideOverlay();
            ws.close();
        } else {
            // Update the countdown message.
            updateAfkOverlayText();
        }
    }, 1000);
}

function hideOverlay() {
    setOverlay('hiddenState');
}

// Start a timer which when elapsed will warn the user they are inactive.
function startAfkWarningTimer() {
    afk.active = afk.enabled;
    resetAfkWarningTimer();
}

// Stop the timer which when elapsed will warn the user they are inactive.
function stopAfkWarningTimer() {
    afk.active = false;
}

// If the user interacts then reset the warning timer.
function resetAfkWarningTimer() {
    if (afk.active) {
        clearTimeout(afk.warnTimer);
        afk.warnTimer = setTimeout(function () {
            showAfkOverlay();
        }, afk.warnTimeout * 1000);
    }
}

function createWebRtcOffer() {
    if (webRtcPlayerObj) {
        console.log('Creating offer');
        showTextOverlay('Starting connection to server, please wait');
        webRtcPlayerObj.createOffer();
    } else {
        console.log('WebRTC player not setup, cannot create offer');
        showTextOverlay('Unable to setup video');
    }
}

function sendInputData(data) {
    if (webRtcPlayerObj) {
        resetAfkWarningTimer();
        webRtcPlayerObj.send(data);
    }
}

function addResponseEventListener(name, listener) {
    responseEventListeners.set(name, listener);
}

function removeResponseEventListener(name) {
    // console.log('ssss',responseEventListeners);
    // responseEventListeners.set(name, function () { });

    responseEventListeners.remove(name);
}

// Must be kept in sync with PixelStreamingProtocol::EToPlayerMsg C++ enum.
const ToClientMessageType = {
    QualityControlOwnership: 0,
    Response: 1,
    Command: 2,
    FreezeFrame: 3,
    UnfreezeFrame: 4,
    VideoEncoderAvgQP: 5,
    LatencyTest: 6,
    InitialSettings: 7
};

let VideoEncoderQP = "N/A";

function setupWebRtcPlayer(htmlElement, config) {
    webRtcPlayerObj = new webRtcPlayer(config);
    htmlElement.appendChild(webRtcPlayerObj.video);
    htmlElement.appendChild(freezeFrameOverlay);

    webRtcPlayerObj.onWebRtcOffer = function (offer) {
        if (ws && ws.readyState === WS_OPEN_STATE) {
            let offerStr = JSON.stringify(offer);
            console.log(`-> SS: offer:\n${offerStr}`);
            ws.send(offerStr);
        }
    };

    webRtcPlayerObj.onWebRtcCandidate = function (candidate) {
        if (ws && ws.readyState === WS_OPEN_STATE) {
            console.log(`-> SS: iceCandidate\n${JSON.stringify(candidate, undefined, 4)}`);
            ws.send(JSON.stringify({
                type: 'iceCandidate',
                candidate: candidate
            }));
        }
    };

    webRtcPlayerObj.onVideoInitialised = function () {
        if (ws && ws.readyState === WS_OPEN_STATE) {
            if (shouldShowPlayOverlay) {
                showPlayOverlay();
                resizePlayerStyle();
            }
            else {
                resizePlayerStyle();
                playVideoStream();
            }
        }
    };

    webRtcPlayerObj.onDataChannelConnected = function () {
        if (ws && ws.readyState === WS_OPEN_STATE) {
            showTextOverlay('WebRTC connected, waiting for video');

            if (webRtcPlayerObj.video && webRtcPlayerObj.video.srcObject && webRtcPlayerObj.onVideoInitialised) {
                webRtcPlayerObj.onVideoInitialised();
            }
        }
    };

    function showFreezeFrame() {
        let base64 = btoa(freezeFrame.jpeg.reduce((data, byte) => data + String.fromCharCode(byte), ''));
        let freezeFrameImage = document.getElementById("freezeFrameOverlay").childNodes[0];
        freezeFrameImage.src = 'data:image/jpeg;base64,' + base64;
        freezeFrameImage.onload = function () {
            freezeFrame.height = freezeFrameImage.naturalHeight;
            freezeFrame.width = freezeFrameImage.naturalWidth;
            resizeFreezeFrameOverlay();
            if (shouldShowPlayOverlay) {
                showPlayOverlay();
                resizePlayerStyle();
            } else {
                showFreezeFrameOverlay();
            }
            webRtcPlayerObj.setVideoEnabled(false);
        };
    }

    function processFreezeFrameMessage(view) {
        // Reset freeze frame if we got a freeze frame message and we are not "receiving" yet.
        if (!freezeFrame.receiving) {
            freezeFrame.receiving = true;
            freezeFrame.valid = false;
            freezeFrame.size = 0;
            freezeFrame.jpeg = undefined;
        }

        // Extract total size of freeze frame (across all chunks)
        freezeFrame.size = (new DataView(view.slice(1, 5).buffer)).getInt32(0, true);

        // Get the jpeg part of the payload
        let jpegBytes = view.slice(1 + 4);

        // Append to existing jpeg that holds the freeze frame
        if (freezeFrame.jpeg) {
            let jpeg = new Uint8Array(freezeFrame.jpeg.length + jpegBytes.length);
            jpeg.set(freezeFrame.jpeg, 0);
            jpeg.set(jpegBytes, freezeFrame.jpeg.length);
            freezeFrame.jpeg = jpeg;
        }
        // No existing freeze frame jpeg, make one
        else {
            freezeFrame.jpeg = jpegBytes;
            freezeFrame.receiving = true;
            console.log(`received first chunk of freeze frame: ${freezeFrame.jpeg.length}/${freezeFrame.size}`);
        }

        // Uncomment for debug
        //console.log(`Received freeze frame chunk: ${freezeFrame.jpeg.length}/${freezeFrame.size}`);

        // Finished receiving freeze frame, we can show it now
        if (freezeFrame.jpeg.length === freezeFrame.size) {
            freezeFrame.receiving = false;
            freezeFrame.valid = true;
            console.log(`received complete freeze frame ${freezeFrame.size}`);
            showFreezeFrame();
        }
        // We received more data than the freeze frame payload message indicate (this is an error)
        else if (freezeFrame.jpeg.length > freezeFrame.size) {
            console.error(`received bigger freeze frame than advertised: ${freezeFrame.jpeg.length}/${freezeFrame.size}`);
            freezeFrame.jpeg = undefined;
            freezeFrame.receiving = false;
        }
    }

    webRtcPlayerObj.onDataChannelMessage = function (data) {
        let view = new Uint8Array(data);

        if (view[0] === ToClientMessageType.QualityControlOwnership) {
            let ownership = view[1] === 0 ? false : true;
            console.log("Received quality controller message, will control quality: " + ownership);
            // If we own the quality control, we can't relenquish it. We only loose
            // quality control when another peer asks for it
            if (qualityControlOwnershipCheckBox !== null) {
                qualityControlOwnershipCheckBox.disabled = ownership;
                qualityControlOwnershipCheckBox.checked = ownership;
            }
        } else if (view[0] === ToClientMessageType.Response) {
            let response = new TextDecoder("utf-16").decode(data.slice(1));
            for (let listener of responseEventListeners.values()) {
                listener(response);
            }
        } else if (view[0] === ToClientMessageType.Command) {
            let commandAsString = new TextDecoder("utf-16").decode(data.slice(1));
            console.log(commandAsString);
            let command = JSON.parse(commandAsString);
            if (command.command === 'onScreenKeyboard') {
                showOnScreenKeyboard(command);
            }
        } else if (view[0] === ToClientMessageType.FreezeFrame) {
            processFreezeFrameMessage(view);
        } else if (view[0] === ToClientMessageType.UnfreezeFrame) {
            invalidateFreezeFrameOverlay();
        } else if (view[0] === ToClientMessageType.VideoEncoderAvgQP) {
            VideoEncoderQP = new TextDecoder("utf-16").decode(data.slice(1));
            //console.log(`received VideoEncoderAvgQP ${VideoEncoderQP}`);
        } else if (view[0] == ToClientMessageType.LatencyTest) {
            let latencyTimingsAsString = new TextDecoder("utf-16").decode(data.slice(1));
            console.log("Got latency timings from UE.")
            console.log(latencyTimingsAsString);
            let latencyTimingsFromUE = JSON.parse(latencyTimingsAsString);
            if (webRtcPlayerObj) {
                webRtcPlayerObj.latencyTestTimings.SetUETimings(latencyTimingsFromUE);
            }
        } else if (view[0] == ToClientMessageType.InitialSettings) {
            let settingsString = new TextDecoder("utf-16").decode(data.slice(1));
            let settingsJSON = JSON.parse(settingsString);

            // reminder bitrates are sent in bps but displayed in kbps

            if (settingsJSON.Encoder) {
                document.getElementById('encoder-rate-control').value = settingsJSON.Encoder.RateControl;
                document.getElementById('encoder-target-bitrate-text').value = settingsJSON.Encoder.TargetBitrate > 0 ? settingsJSON.Encoder.TargetBitrate / 1000 : settingsJSON.Encoder.TargetBitrate;
                document.getElementById('encoder-max-bitrate-text').value = settingsJSON.Encoder.MaxBitrate > 0 ? settingsJSON.Encoder.MaxBitrate / 1000 : settingsJSON.Encoder.MaxBitrate;
                document.getElementById('encoder-min-qp-text').value = settingsJSON.Encoder.MinQP;
                document.getElementById('encoder-max-qp-text').value = settingsJSON.Encoder.MaxQP;
                document.getElementById('encoder-filler-data-tgl').checked = settingsJSON.Encoder.FillerData == 1;
                document.getElementById('encoder-multipass').value = settingsJSON.Encoder.MultiPass;
            }
            if (settingsJSON.WebRTC) {
                document.getElementById('webrtc-degradation-pref').value = settingsJSON.WebRTC.DegradationPref;
                document.getElementById("webrtc-max-fps-text").value = settingsJSON.WebRTC.MaxFPS;
                document.getElementById("webrtc-min-bitrate-text").value = settingsJSON.WebRTC.MinBitrate / 1000;
                document.getElementById("webrtc-max-bitrate-text").value = settingsJSON.WebRTC.MaxBitrate / 1000;
                document.getElementById("webrtc-low-qp-text").value = settingsJSON.WebRTC.LowQP;
                document.getElementById("webrtc-high-qp-text").value = settingsJSON.WebRTC.HighQP;
            }
        } else {
            console.error(`unrecognized data received, packet ID ${view[0]}`);
        }
    };

    registerInputs(webRtcPlayerObj.video);

    // On a touch device we will need special ways to show the on-screen keyboard.
    if ('ontouchstart' in document.documentElement) {
        createOnScreenKeyboardHelpers(htmlElement);
    }

    createWebRtcOffer();

    return webRtcPlayerObj.video;
}

function onWebRtcAnswer(webRTCData) {
    webRtcPlayerObj.receiveAnswer(webRTCData);

    let printInterval = 5 * 60 * 1000; /*Print every 5 minutes*/
    let nextPrintDuration = printInterval;

    webRtcPlayerObj.onAggregatedStats = (aggregatedStats) => {
        let numberFormat = new Intl.NumberFormat(window.navigator.language, {
            maximumFractionDigits: 0
        });
        let timeFormat = new Intl.NumberFormat(window.navigator.language, {
            maximumFractionDigits: 0,
            minimumIntegerDigits: 2
        });

        // Calculate duration of run
        let runTime = (aggregatedStats.timestamp - aggregatedStats.timestampStart) / 1000;
        let timeValues = [];
        let timeDurations = [60, 60];
        for (let timeIndex = 0; timeIndex < timeDurations.length; timeIndex++) {
            timeValues.push(runTime % timeDurations[timeIndex]);
            runTime = runTime / timeDurations[timeIndex];
        }
        timeValues.push(runTime);

        let runTimeSeconds = timeValues[0];
        let runTimeMinutes = Math.floor(timeValues[1]);
        let runTimeHours = Math.floor([timeValues[2]]);

        receivedBytesMeasurement = 'B';
        receivedBytes = aggregatedStats.hasOwnProperty('bytesReceived') ? aggregatedStats.bytesReceived : 0;
        let dataMeasurements = ['kB', 'MB', 'GB'];
        for (let index = 0; index < dataMeasurements.length; index++) {
            if (receivedBytes < 100 * 1000)
                break;
            receivedBytes = receivedBytes / 1000;
            receivedBytesMeasurement = dataMeasurements[index];
        }

        let qualityStatus = document.getElementById("qualityStatus");

        // "blinks" quality status element for 1 sec by making it transparent, speed = number of blinks
        let blinkQualityStatus = function (speed) {
            let iter = speed;
            let opacity = 1; // [0..1]
            let tickId = setInterval(
                function () {
                    opacity -= 0.1;
                    // map `opacity` to [-0.5..0.5] range, decrement by 0.2 per step and take `abs` to make it blink: 1 -> 0 -> 1
                    qualityStatus.style = `opacity: ${Math.abs((opacity - 0.5) * 2)}`;
                    if (opacity <= 0.1) {
                        if (--iter == 0) {
                            clearInterval(tickId);
                        } else { // next blink
                            opacity = 1;
                        }
                    }
                },
                100 / speed // msecs
            );
        };

        const orangeQP = 26;
        const redQP = 35;

        let statsText = '';

        let color = "lime";
        if (VideoEncoderQP > redQP) {
            color = "red";
            blinkQualityStatus(2);
            statsText += `<div style="color: ${color}">Bad network connection</div>`;
        } else if (VideoEncoderQP > orangeQP) {
            color = "orange";
            blinkQualityStatus(1);
            statsText += `<div style="color: ${color}">Spotty network connection</div>`;
        }

        qualityStatus.className = `${color}Status`;

        statsText += `<div>Duration: ${timeFormat.format(runTimeHours)}:${timeFormat.format(runTimeMinutes)}:${timeFormat.format(runTimeSeconds)}</div>`;
        statsText += `<div>Video Resolution: ${aggregatedStats.hasOwnProperty('frameWidth') && aggregatedStats.frameWidth && aggregatedStats.hasOwnProperty('frameHeight') && aggregatedStats.frameHeight ?
            aggregatedStats.frameWidth + 'x' + aggregatedStats.frameHeight : 'Chrome only'
            }</div>`;
        statsText += `<div>Received (${receivedBytesMeasurement}): ${numberFormat.format(receivedBytes)}</div>`;
        statsText += `<div>Frames Decoded: ${aggregatedStats.hasOwnProperty('framesDecoded') ? numberFormat.format(aggregatedStats.framesDecoded) : 'Chrome only'}</div>`;
        statsText += `<div>Packets Lost: ${aggregatedStats.hasOwnProperty('packetsLost') ? numberFormat.format(aggregatedStats.packetsLost) : 'Chrome only'}</div>`;
        statsText += `<div style="color: ${color}">Bitrate (kbps): ${aggregatedStats.hasOwnProperty('bitrate') ? numberFormat.format(aggregatedStats.bitrate) : 'Chrome only'}</div>`;
        statsText += `<div>Framerate: ${aggregatedStats.hasOwnProperty('framerate') ? numberFormat.format(aggregatedStats.framerate) : 'Chrome only'}</div>`;
        statsText += `<div>Frames dropped: ${aggregatedStats.hasOwnProperty('framesDropped') ? numberFormat.format(aggregatedStats.framesDropped) : 'Chrome only'}</div>`;
        statsText += `<div>Net RTT (ms): ${aggregatedStats.hasOwnProperty('currentRoundTripTime') ? numberFormat.format(aggregatedStats.currentRoundTripTime * 1000) : 'Can\'t calculate'}</div>`;
        statsText += `<div>Browser receive to composite (ms): ${aggregatedStats.hasOwnProperty('receiveToCompositeMs') ? numberFormat.format(aggregatedStats.receiveToCompositeMs) : 'Chrome only'}</div>`;
        statsText += `<div style="color: ${color}">Video Quantization Parameter: ${VideoEncoderQP}</div>`;

        let statsDiv = document.getElementById("stats");
        statsDiv.innerHTML = statsText;

        if (print_stats) {
            if (aggregatedStats.timestampStart) {
                if ((aggregatedStats.timestamp - aggregatedStats.timestampStart) > nextPrintDuration) {
                    if (ws && ws.readyState === WS_OPEN_STATE) {
                        console.log(`-> SS: stats\n${JSON.stringify(aggregatedStats)}`);
                        ws.send(JSON.stringify({
                            type: 'stats',
                            data: aggregatedStats
                        }));
                    }
                    nextPrintDuration += printInterval;
                }
            }
        }
    };

    webRtcPlayerObj.aggregateStats(1 * 1000 /*Check every 1 second*/);

    webRtcPlayerObj.latencyTestTimings.OnAllLatencyTimingsReady = function (timings) {

        if (!timings.BrowserReceiptTimeMs) {
            return;
        }

        let latencyExcludingDecode = timings.BrowserReceiptTimeMs - timings.TestStartTimeMs;
        let uePixelStreamLatency = timings.UEPreEncodeTimeMs == 0 || timings.UEPreCaptureTimeMs == 0 ? "???" : timings.UEPostEncodeTimeMs - timings.UEPreCaptureTimeMs;
        let captureLatency = timings.UEPostCaptureTimeMs - timings.UEPreCaptureTimeMs;
        let encodeLatency = timings.UEPostEncodeTimeMs - timings.UEPreEncodeTimeMs;
        let ueLatency = timings.UETransmissionTimeMs - timings.UEReceiptTimeMs;
        let networkLatency = latencyExcludingDecode - ueLatency;
        let browserSendLatency = latencyExcludingDecode - networkLatency - ueLatency;

        //these ones depend on FrameDisplayDeltaTimeMs
        let endToEndLatency = null;
        let browserSideLatency = null;

        if (timings.FrameDisplayDeltaTimeMs && timings.BrowserReceiptTimeMs) {
            endToEndLatency = timings.FrameDisplayDeltaTimeMs + latencyExcludingDecode;
            browserSideLatency = endToEndLatency - networkLatency - ueLatency;
        }

        let latencyStatsInnerHTML = '';
        latencyStatsInnerHTML += `<div>Net latency RTT (ms): ${networkLatency}</div>`;
        latencyStatsInnerHTML += `<div>UE Capture+Encode (ms): ${uePixelStreamLatency}</div>`;
        latencyStatsInnerHTML += `<div>UE Capture (ms): ${captureLatency}</div>`;
        latencyStatsInnerHTML += `<div>UE Encode (ms): ${encodeLatency}</div>`;
        latencyStatsInnerHTML += `<div>Total UE latency (ms): ${ueLatency}</div>`;
        latencyStatsInnerHTML += `<div>Browser send latency (ms): ${browserSendLatency}</div>`
        latencyStatsInnerHTML += timings.FrameDisplayDeltaTimeMs && timings.BrowserReceiptTimeMs ? `<div>Browser receive latency (ms): ${timings.FrameDisplayDeltaTimeMs}</div>` : "";
        latencyStatsInnerHTML += browserSideLatency ? `<div>Total browser latency (ms): ${browserSideLatency}</div>` : "";
        latencyStatsInnerHTML += `<div>Total latency (excluding browser) (ms): ${latencyExcludingDecode}</div>`;
        latencyStatsInnerHTML += endToEndLatency ? `<div>Total latency (ms): ${endToEndLatency}</div>` : "";
        document.getElementById("LatencyStats").innerHTML = latencyStatsInnerHTML;
    }
}

function onWebRtcIce(iceCandidate) {
    if (webRtcPlayerObj)
        webRtcPlayerObj.handleCandidateFromServer(iceCandidate);
}

let styleWidth;
let styleHeight;
let styleTop;
let styleLeft;
let styleCursor = 'default';
let styleAdditional;

const ControlSchemeType = {
    // A mouse can lock inside the WebRTC player so the user can simply move the
    // mouse to control the orientation of the camera. The user presses the
    // Escape key to unlock the mouse.
    LockedMouse: 0,

    // A mouse can hover over the WebRTC player so the user needs to click and
    // drag to control the orientation of the camera.
    HoveringMouse: 1
};

let inputOptions = {
    // The control scheme controls the behaviour of the mouse when it interacts
    // with the WebRTC player.
    controlScheme: ControlSchemeType.HoveringMouse,

    // Browser keys are those which are typically used by the browser UI. We
    // usually want to suppress these to allow, for example, UE4 to show shader
    // complexity with the F5 key without the web page refreshing.
    suppressBrowserKeys: false,

    // UE4 has a faketouches option which fakes a single finger touch when the
    // user drags with their mouse. We may perform the reverse; a single finger
    // touch may be converted into a mouse drag UE4 side. This allows a
    // non-touch application to be controlled partially via a touch device.
    fakeMouseWithTouches: false
};

function resizePlayerStyleToFillWindow(playerElement) {
    let videoElement = playerElement.getElementsByTagName("VIDEO");

    // Fill the player display in window, keeping picture's aspect ratio.
    let windowAspectRatio = window.innerHeight / window.innerWidth;
    let playerAspectRatio = playerElement.clientHeight / playerElement.clientWidth;
    // We want to keep the video ratio correct for the video stream
    let videoAspectRatio = videoElement.videoHeight / videoElement.videoWidth;
    if (isNaN(videoAspectRatio)) {
        //Video is not initialised yet so set playerElement to size of window
        styleWidth = window.innerWidth;
        styleHeight = window.innerHeight;
        styleTop = 0;
        styleLeft = 0;
        playerElement.style = "top: " + 0 + "px; left: " + 0 + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional;
    } else if (windowAspectRatio < playerAspectRatio) {
        // Window height is the constraining factor so to keep aspect ratio change width appropriately
        styleWidth = Math.floor(window.innerHeight / videoAspectRatio);
        styleHeight = window.innerHeight;
        styleTop = 0;
        styleLeft = Math.floor((window.innerWidth - styleWidth) * 0.5);
        //Video is now 100% of the playerElement, so set the playerElement style
        playerElement.style = "top: " + 0 + "px; left: " + 0 + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional;
    } else {
        // Window width is the constraining factor so to keep aspect ratio change height appropriately
        styleWidth = window.innerWidth;
        styleHeight = Math.floor(window.innerWidth * videoAspectRatio);
        styleTop = Math.floor((window.innerHeight - styleHeight) * 0.5);
        styleLeft = 0;
        //Video is now 100% of the playerElement, so set the playerElement style
        playerElement.style = "top: " + 0 + "px; left: " + 0 + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional;
    }
}

function resizePlayerStyleToActualSize(playerElement) {
    let videoElement = playerElement.getElementsByTagName("VIDEO");

    if (videoElement.length > 0) {
        // Display image in its actual size
        styleWidth = videoElement[0].videoWidth;
        styleHeight = videoElement[0].videoHeight;
        let Top = Math.floor((window.innerHeight - styleHeight) * 0.5);
        let Left = Math.floor((window.innerWidth - styleWidth) * 0.5);
        styleTop = (Top > 0) ? Top : 0;
        styleLeft = (Left > 0) ? Left : 0;
        //Video is now 100% of the playerElement, so set the playerElement style
        playerElement.style = "top: " + 0 + "px; left: " + 0 + "px; width: 100% ; height: 100%; cursor: " + styleCursor + "; " + styleAdditional;
    }
}

function resizePlayerStyleToArbitrarySize(playerElement) {
    let videoElement = playerElement.getElementsByTagName("VIDEO");
    //Video is now 100% of the playerElement, so set the playerElement style
    playerElement.style = "top: 0px; left: 0px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional;
}

function setupFreezeFrameOverlay() {
    freezeFrameOverlay = document.createElement('div');
    freezeFrameOverlay.id = 'freezeFrameOverlay';
    freezeFrameOverlay.style.display = 'none';
    freezeFrameOverlay.style.pointerEvents = 'none';
    freezeFrameOverlay.style.position = 'absolute';
    freezeFrameOverlay.style.zIndex = '20';

    let freezeFrameImage = document.createElement('img');
    freezeFrameImage.style.position = 'absolute';
    freezeFrameOverlay.appendChild(freezeFrameImage);
}

function showFreezeFrameOverlay() {
    if (freezeFrame.valid) {
        freezeFrameOverlay.classList.add("freezeframeBackground");
        freezeFrameOverlay.style.display = 'block';
    }
}

function invalidateFreezeFrameOverlay() {
    freezeFrameOverlay.style.display = 'none';
    freezeFrame.valid = false;
    freezeFrameOverlay.classList.remove("freezeframeBackground");

    if (webRtcPlayerObj) {
        webRtcPlayerObj.setVideoEnabled(true);
    }
}

function resizeFreezeFrameOverlay() {
    if (freezeFrame.width !== 0 && freezeFrame.height !== 0) {
        let displayWidth = 0;
        let displayHeight = 0;
        let displayTop = 0;
        let displayLeft = 0;
        let checkBox = document.getElementById('enlarge-display-to-fill-window-tgl');
        let playerElement = document.getElementById('player');
        if (checkBox !== null && checkBox.checked) {
            // We are fitting video to screen, we care about the screen (window) size
            let windowAspectRatio = window.innerWidth / window.innerHeight;
            let videoAspectRatio = freezeFrame.width / freezeFrame.height;
            if (windowAspectRatio < videoAspectRatio) {
                displayWidth = window.innerWidth;
                displayHeight = Math.floor(window.innerWidth / videoAspectRatio);
                displayTop = Math.floor((window.innerHeight - displayHeight) * 0.5);
                displayLeft = 0;
            } else {
                displayWidth = Math.floor(window.innerHeight * videoAspectRatio);
                displayHeight = window.innerHeight;
                displayTop = 0;
                displayLeft = Math.floor((window.innerWidth - displayWidth) * 0.5);
            }
        } else {
            // Video is coming in at native resolution, we care more about the player size
            let playerAspectRatio = playerElement.offsetWidth / playerElement.offsetHeight;
            let videoAspectRatio = freezeFrame.width / freezeFrame.height;
            if (playerAspectRatio < videoAspectRatio) {
                displayWidth = playerElement.offsetWidth;
                displayHeight = Math.floor(playerElement.offsetWidth / videoAspectRatio);
                displayTop = Math.floor((playerElement.offsetHeight - displayHeight) * 0.5);
                displayLeft = 0;
            } else {
                displayWidth = Math.floor(playerElement.offsetHeight * videoAspectRatio);
                displayHeight = playerElement.offsetHeight;
                displayTop = 0;
                displayLeft = Math.floor((playerElement.offsetWidth - displayWidth) * 0.5);
            }
        }
        let freezeFrameImage = document.getElementById("freezeFrameOverlay").childNodes[0];
        freezeFrameOverlay.style.width = playerElement.offsetWidth + 'px';
        freezeFrameOverlay.style.height = playerElement.offsetHeight + 'px';
        freezeFrameOverlay.style.left = 0 + 'px';
        freezeFrameOverlay.style.top = 0 + 'px';

        freezeFrameImage.style.width = displayWidth + 'px';
        freezeFrameImage.style.height = displayHeight + 'px';
        freezeFrameImage.style.left = displayLeft + 'px';
        freezeFrameImage.style.top = displayTop + 'px';
    }
}

function resizePlayerStyle(event) {
    let playerElement = document.getElementById('player');

    if (!playerElement)
        return;

    updateVideoStreamSize();

    if (playerElement.classList.contains('fixed-size')) {
        setupMouseAndFreezeFrame(playerElement)
        return;
    }


    let checkBox = document.getElementById('enlarge-display-to-fill-window-tgl');
    let windowSmallerThanPlayer = window.innerWidth < playerElement.videoWidth || window.innerHeight < playerElement.videoHeight;
    if (checkBox !== null) {
        if (checkBox.checked || windowSmallerThanPlayer) {
            resizePlayerStyleToFillWindow(playerElement);
        } else {
            resizePlayerStyleToActualSize(playerElement);
        }
    } else {
        resizePlayerStyleToArbitrarySize(playerElement);
    }

    setupMouseAndFreezeFrame(playerElement)
}

function setupMouseAndFreezeFrame(playerElement) {
    // Calculating and normalizing positions depends on the width and height of
    // the player.
    playerElementClientRect = playerElement.getBoundingClientRect();
    setupNormalizeAndQuantize();
    resizeFreezeFrameOverlay();
}

function updateVideoStreamSize() {
    if (!matchViewportResolution) {
        return;
    }

    let now = new Date().getTime();
    if (now - lastTimeResized > 1000) {
        let playerElement = document.getElementById('player');
        if (!playerElement)
            return;

        let descriptor = {
            Console: 'setres ' + playerElement.clientWidth + 'x' + playerElement.clientHeight
        };
        emitUIInteraction(descriptor);

        /* let descriptor = {
           "PageId":"0",
           "ExcuteName":"SetResolutionSize",
           "x":window.innerWidth,
           "y":window.innerHeight,
       };
       emitUIInteraction(descriptor); */

        console.log(descriptor);
        lastTimeResized = new Date().getTime();
    } else {
        console.log('Resizing too often - skipping');
        clearTimeout(resizeTimeout);
        resizeTimeout = setTimeout(updateVideoStreamSize, 1000);
    }
}

// Fix for bug in iOS where windowsize is not correct at instance or orientation change
// https://github.com/dimsemenov/PhotoSwipe/issues/1315
let _orientationChangeTimeout;

function onOrientationChange(event) {
    clearTimeout(_orientationChangeTimeout);
    _orientationChangeTimeout = setTimeout(function () {
        resizePlayerStyle();
    }, 500);
}

// Must be kept in sync with PixelStreamingProtocol::EToUE4Msg C++ enum.
const MessageType = {

    /**********************************************************************/

    /*
     * Control Messages. Range = 0..49.
     */
    IFrameRequest: 0,
    RequestQualityControl: 1,
    MaxFpsRequest: 2,
    AverageBitrateRequest: 3,
    StartStreaming: 4,
    StopStreaming: 5,
    LatencyTest: 6,
    RequestInitialSettings: 7,

    /**********************************************************************/

    /*
     * Input Messages. Range = 50..89.
     */

    // Generic Input Messages. Range = 50..59.
    UIInteraction: 50,
    Command: 51,

    // Keyboard Input Message. Range = 60..69.
    KeyDown: 60,
    KeyUp: 61,
    KeyPress: 62,

    // Mouse Input Messages. Range = 70..79.
    MouseEnter: 70,
    MouseLeave: 71,
    MouseDown: 72,
    MouseUp: 73,
    MouseMove: 74,
    MouseWheel: 75,

    // Touch Input Messages. Range = 80..89.
    TouchStart: 80,
    TouchEnd: 81,
    TouchMove: 82,

    // Gamepad Input Messages. Range = 90..99
    GamepadButtonPressed: 90,
    GamepadButtonReleased: 91,
    GamepadAnalog: 92

    /**************************************************************************/
};

// A generic message has a type and a descriptor.
function emitDescriptor(messageType, descriptor) {
    // Convert the dscriptor object into a JSON string.
    let descriptorAsString = JSON.stringify(descriptor);

    // Add the UTF-16 JSON string to the array byte buffer, going two bytes at
    // a time.
    let data = new DataView(new ArrayBuffer(1 + 2 + 2 * descriptorAsString.length));
    let byteIdx = 0;
    data.setUint8(byteIdx, messageType);
    byteIdx++;
    data.setUint16(byteIdx, descriptorAsString.length, true);
    byteIdx += 2;
    for (i = 0; i < descriptorAsString.length; i++) {
        data.setUint16(byteIdx, descriptorAsString.charCodeAt(i), true);
        byteIdx += 2;
    }
    sendInputData(data.buffer);
}

// A UI interation will occur when the user presses a button powered by
// JavaScript as opposed to pressing a button which is part of the pixel
// streamed UI from the UE4 client.
function emitUIInteraction(descriptor) {
    emitDescriptor(MessageType.UIInteraction, descriptor);
}

// A build-in command can be sent to UE4 client. The commands are defined by a
// JSON descriptor and will be executed automatically.
// The currently supported commands are:
//
// 1. A command to run any console command:
//    "{ ConsoleCommand: <string> }"
//
// 2. A command to change the resolution to the given width and height.
//    "{ Resolution.Width: <value>, Resolution.Height: <value> } }"
//
function emitCommand(descriptor) {
    emitDescriptor(MessageType.Command, descriptor);
}

function requestInitialSettings() {
    sendInputData(new Uint8Array([MessageType.RequestInitialSettings]).buffer);
}

function requestQualityControl() {
    sendInputData(new Uint8Array([MessageType.RequestQualityControl]).buffer);
}

let playerElementClientRect = undefined;
let normalizeAndQuantizeUnsigned = undefined;
let normalizeAndQuantizeSigned = undefined;

function setupNormalizeAndQuantize() {
    let playerElement = document.getElementById('player');
    let videoElement = playerElement.getElementsByTagName("video");

    if (playerElement && videoElement.length > 0) {
        let playerAspectRatio = playerElement.clientHeight / playerElement.clientWidth;
        let videoAspectRatio = videoElement[0].videoHeight / videoElement[0].videoWidth;

        // Unsigned XY positions are the ratio (0.0..1.0) along a viewport axis,
        // quantized into an uint16 (0..65536).
        // Signed XY deltas are the ratio (-1.0..1.0) along a viewport axis,
        // quantized into an int16 (-32767..32767).
        // This allows the browser viewport and client viewport to have a different
        // size.
        // Hack: Currently we set an out-of-range position to an extreme (65535)
        // as we can't yet accurately detect mouse enter and leave events
        // precisely inside a video with an aspect ratio which causes mattes.
        if (playerAspectRatio > videoAspectRatio) {
            if (print_inputs) {
                console.log('Setup Normalize and Quantize for playerAspectRatio > videoAspectRatio');
            }
            let ratio = playerAspectRatio / videoAspectRatio;
            // Unsigned.
            normalizeAndQuantizeUnsigned = (x, y) => {
                let normalizedX = x / playerElement.clientWidth;
                let normalizedY = ratio * (y / playerElement.clientHeight - 0.5) + 0.5;
                if (normalizedX < 0.0 || normalizedX > 1.0 || normalizedY < 0.0 || normalizedY > 1.0) {
                    return {
                        inRange: false,
                        x: 65535,
                        y: 65535
                    };
                } else {
                    return {
                        inRange: true,
                        x: normalizedX * 65536,
                        y: normalizedY * 65536
                    };
                }
            };
            unquantizeAndDenormalizeUnsigned = (x, y) => {
                let normalizedX = x / 65536;
                let normalizedY = (y / 65536 - 0.5) / ratio + 0.5;
                return {
                    x: normalizedX * playerElement.clientWidth,
                    y: normalizedY * playerElement.clientHeight
                };
            };
            // Signed.
            normalizeAndQuantizeSigned = (x, y) => {
                let normalizedX = x / (0.5 * playerElement.clientWidth);
                let normalizedY = (ratio * y) / (0.5 * playerElement.clientHeight);
                return {
                    x: normalizedX * 32767,
                    y: normalizedY * 32767
                };
            };
        } else {
            if (print_inputs) {
                console.log('Setup Normalize and Quantize for playerAspectRatio <= videoAspectRatio');
            }
            let ratio = videoAspectRatio / playerAspectRatio;
            // Unsigned.
            normalizeAndQuantizeUnsigned = (x, y) => {
                let normalizedX = ratio * (x / playerElement.clientWidth - 0.5) + 0.5;
                let normalizedY = y / playerElement.clientHeight;
                if (normalizedX < 0.0 || normalizedX > 1.0 || normalizedY < 0.0 || normalizedY > 1.0) {
                    return {
                        inRange: false,
                        x: 65535,
                        y: 65535
                    };
                } else {
                    return {
                        inRange: true,
                        x: normalizedX * 65536,
                        y: normalizedY * 65536
                    };
                }
            };
            unquantizeAndDenormalizeUnsigned = (x, y) => {
                let normalizedX = (x / 65536 - 0.5) / ratio + 0.5;
                let normalizedY = y / 65536;
                return {
                    x: normalizedX * playerElement.clientWidth,
                    y: normalizedY * playerElement.clientHeight
                };
            };
            // Signed.
            normalizeAndQuantizeSigned = (x, y) => {
                let normalizedX = (ratio * x) / (0.5 * playerElement.clientWidth);
                let normalizedY = y / (0.5 * playerElement.clientHeight);
                return {
                    x: normalizedX * 32767,
                    y: normalizedY * 32767
                };
            };
        }
    }
}

function emitMouseMove(x, y, deltaX, deltaY) {
    if (print_inputs) {
        console.log(`x: ${x}, y:${y}, dX: ${deltaX}, dY: ${deltaY}`);
    }
    let coord = normalizeAndQuantizeUnsigned(x, y);
    let delta = normalizeAndQuantizeSigned(deltaX, deltaY);
    let Data = new DataView(new ArrayBuffer(9));
    Data.setUint8(0, MessageType.MouseMove);
    Data.setUint16(1, coord.x, true);
    Data.setUint16(3, coord.y, true);
    Data.setInt16(5, delta.x, true);
    Data.setInt16(7, delta.y, true);
    sendInputData(Data.buffer);
}

function emitMouseDown(button, x, y) {
    if (print_inputs) {
        console.log(`mouse button ${button} down at (${x}, ${y})`);
    }
    let coord = normalizeAndQuantizeUnsigned(x, y);
    let Data = new DataView(new ArrayBuffer(6));
    Data.setUint8(0, MessageType.MouseDown);
    Data.setUint8(1, button);
    Data.setUint16(2, coord.x, true);
    Data.setUint16(4, coord.y, true);
    sendInputData(Data.buffer);
}

function emitMouseUp(button, x, y) {
    if (print_inputs) {
        console.log(`mouse button ${button} up at (${x}, ${y})`);
    }
    let coord = normalizeAndQuantizeUnsigned(x, y);
    let Data = new DataView(new ArrayBuffer(6));
    Data.setUint8(0, MessageType.MouseUp);
    Data.setUint8(1, button);
    Data.setUint16(2, coord.x, true);
    Data.setUint16(4, coord.y, true);
    sendInputData(Data.buffer);
}

function emitMouseWheel(delta, x, y) {
    if (print_inputs) {
        console.log(`mouse wheel with delta ${delta} at (${x}, ${y})`);
    }
    let coord = normalizeAndQuantizeUnsigned(x, y);
    let Data = new DataView(new ArrayBuffer(7));
    Data.setUint8(0, MessageType.MouseWheel);
    Data.setInt16(1, delta, true);
    Data.setUint16(3, coord.x, true);
    Data.setUint16(5, coord.y, true);
    sendInputData(Data.buffer);
}

// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button
const MouseButton = {
    MainButton: 0, // Left button.
    AuxiliaryButton: 1, // Wheel button.
    SecondaryButton: 2, // Right button.
    FourthButton: 3, // Browser Back button.
    FifthButton: 4 // Browser Forward button.
};

// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons
const MouseButtonsMask = {
    PrimaryButton: 1, // Left button.
    SecondaryButton: 2, // Right button.
    AuxiliaryButton: 4, // Wheel button.
    FourthButton: 8, // Browser Back button.
    FifthButton: 16 // Browser Forward button.
};

// If the user has any mouse buttons pressed then release them.
function releaseMouseButtons(buttons, x, y) {
    if (buttons & MouseButtonsMask.PrimaryButton) {
        emitMouseUp(MouseButton.MainButton, x, y);
    }
    if (buttons & MouseButtonsMask.SecondaryButton) {
        emitMouseUp(MouseButton.SecondaryButton, x, y);
    }
    if (buttons & MouseButtonsMask.AuxiliaryButton) {
        emitMouseUp(MouseButton.AuxiliaryButton, x, y);
    }
    if (buttons & MouseButtonsMask.FourthButton) {
        emitMouseUp(MouseButton.FourthButton, x, y);
    }
    if (buttons & MouseButtonsMask.FifthButton) {
        emitMouseUp(MouseButton.FifthButton, x, y);
    }
}

// If the user has any mouse buttons pressed then press them again.
function pressMouseButtons(buttons, x, y) {
    if (buttons & MouseButtonsMask.PrimaryButton) {
        emitMouseDown(MouseButton.MainButton, x, y);
    }
    if (buttons & MouseButtonsMask.SecondaryButton) {
        emitMouseDown(MouseButton.SecondaryButton, x, y);
    }
    if (buttons & MouseButtonsMask.AuxiliaryButton) {
        emitMouseDown(MouseButton.AuxiliaryButton, x, y);
    }
    if (buttons & MouseButtonsMask.FourthButton) {
        emitMouseDown(MouseButton.FourthButton, x, y);
    }
    if (buttons & MouseButtonsMask.FifthButton) {
        emitMouseDown(MouseButton.FifthButton, x, y);
    }
}

function registerInputs(playerElement) {
    if (!playerElement)
        return;

    registerMouseEnterAndLeaveEvents(playerElement);
    registerTouchEvents(playerElement);
}

function createOnScreenKeyboardHelpers(htmlElement) {
    if (document.getElementById('hiddenInput') === null) {
        hiddenInput = document.createElement('input');
        hiddenInput.id = 'hiddenInput';
        hiddenInput.maxLength = 0;
        htmlElement.appendChild(hiddenInput);
    }

    if (document.getElementById('editTextButton') === null) {
        editTextButton = document.createElement('button');
        editTextButton.id = 'editTextButton';
        editTextButton.innerHTML = 'edit text';
        htmlElement.appendChild(editTextButton);

        // Hide the 'edit text' button.
        editTextButton.classList.add('hiddenState');

        editTextButton.addEventListener('click', function () {
            // Show the on-screen keyboard.
            hiddenInput.focus();
        });
    }
}

function showOnScreenKeyboard(command) {
    if (command.showOnScreenKeyboard) {
        // Show the 'edit text' button.
        editTextButton.classList.remove('hiddenState');
        // Place the 'edit text' button near the UE4 input widget.
        let pos = unquantizeAndDenormalizeUnsigned(command.x, command.y);
        editTextButton.style.top = pos.y.toString() + 'px';
        editTextButton.style.left = (pos.x - 40).toString() + 'px';
    } else {
        // Hide the 'edit text' button.
        editTextButton.classList.add('hiddenState');
        // Hide the on-screen keyboard.
        hiddenInput.blur();
    }
}

function registerMouseEnterAndLeaveEvents(playerElement) {
    playerElement.onmouseenter = function (e) {
        if (print_inputs) {
            console.log('mouse enter');
        }
        let Data = new DataView(new ArrayBuffer(1));
        Data.setUint8(0, MessageType.MouseEnter);
        sendInputData(Data.buffer);
        playerElement.pressMouseButtons(e);
    };

    playerElement.onmouseleave = function (e) {
        if (print_inputs) {
            console.log('mouse leave');
        }
        let Data = new DataView(new ArrayBuffer(1));
        Data.setUint8(0, MessageType.MouseLeave);
        sendInputData(Data.buffer);
        playerElement.releaseMouseButtons(e);
    };
}

// A locked mouse works by the user clicking in the browser player and the
// cursor disappears and is locked. The user moves the cursor and the camera
// moves, for example. The user presses escape to free the mouse.
function registerLockedMouseEvents(playerElement) {
    let x = playerElement.width / 2;
    let y = playerElement.height / 2;

    playerElement.requestPointerLock = playerElement.requestPointerLock || playerElement.mozRequestPointerLock;
    document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock;

    playerElement.onclick = function () {
        playerElement.requestPointerLock();
    };

    // Respond to lock state change events
    document.addEventListener('pointerlockchange', lockStateChange, false);
    document.addEventListener('mozpointerlockchange', lockStateChange, false);

    function lockStateChange() {
        if (document.pointerLockElement === playerElement ||
            document.mozPointerLockElement === playerElement) {
            console.log('Pointer locked');
            document.addEventListener("mousemove", updatePosition, false);
        } else {
            console.log('The pointer lock status is now unlocked');
            document.removeEventListener("mousemove", updatePosition, false);
        }
    }

    function updatePosition(e) {
        x += e.movementX;
        y += e.movementY;
        if (x > styleWidth) {
            x -= styleWidth;
        }
        if (y > styleHeight) {
            y -= styleHeight;
        }
        if (x < 0) {
            x = styleWidth + x;
        }
        if (y < 0) {
            y = styleHeight - y;
        }
        emitMouseMove(x, y, e.movementX, e.movementY);
    }

    playerElement.onmousedown = function (e) {
        emitMouseDown(e.button, x, y);
    };

    playerElement.onmouseup = function (e) {
        emitMouseUp(e.button, x, y);
    };

    playerElement.onmousewheel = function (e) {
        emitMouseWheel(e.wheelDelta, x, y);
    };

    playerElement.pressMouseButtons = function (e) {
        pressMouseButtons(e.buttons, x, y);
    };

    playerElement.releaseMouseButtons = function (e) {
        releaseMouseButtons(e.buttons, x, y);
    };
}

// A hovering mouse works by the user clicking the mouse button when they want
// the cursor to have an effect over the video. Otherwise the cursor just
// passes over the browser.
function registerHoveringMouseEvents(playerElement) {
    styleCursor = 'false'; // We will rely on UE4 client's software cursor.
    //styleCursor = 'default';  // Showing cursor

    playerElement.onmousemove = function (e) {
        emitMouseMove(e.offsetX, e.offsetY, e.movementX, e.movementY);
        e.preventDefault();
    };

    playerElement.onmousedown = function (e) {
        emitMouseDown(e.button, e.offsetX, e.offsetY);
        e.preventDefault();
    };

    playerElement.onmouseup = function (e) {
        emitMouseUp(e.button, e.offsetX, e.offsetY);
        e.preventDefault();
    };

    // When the context menu is shown then it is safest to release the button
    // which was pressed when the event happened. This will guarantee we will
    // get at least one mouse up corresponding to a mouse down event. Otherwise
    // the mouse can get stuck.
    // https://github.com/facebook/react/issues/5531
    playerElement.oncontextmenu = function (e) {
        emitMouseUp(e.button, e.offsetX, e.offsetY);
        e.preventDefault();
    };

    if ('onmousewheel' in playerElement) {
        playerElement.onmousewheel = function (e) {
            emitMouseWheel(e.wheelDelta, e.offsetX, e.offsetY);
            e.preventDefault();
        };
    } else {
        playerElement.addEventListener('DOMMouseScroll', function (e) {
            emitMouseWheel(e.detail * -120, e.offsetX, e.offsetY);
            e.preventDefault();
        }, false);
    }

    playerElement.pressMouseButtons = function (e) {
        pressMouseButtons(e.buttons, e.offsetX, e.offsetY);
    };

    playerElement.releaseMouseButtons = function (e) {
        releaseMouseButtons(e.buttons, e.offsetX, e.offsetY);
    };
}

function registerTouchEvents(playerElement) {

    // We need to assign a unique identifier to each finger.
    // We do this by mapping each Touch object to the identifier.
    let fingers = [9, 8, 7, 6, 5, 4, 3, 2, 1, 0];
    let fingerIds = {};

    function rememberTouch(touch) {
        let finger = fingers.pop();
        if (finger === undefined) {
            console.log('exhausted touch indentifiers');
        }
        fingerIds[touch.identifier] = finger;
    }

    function forgetTouch(touch) {
        fingers.push(fingerIds[touch.identifier]);
        delete fingerIds[touch.identifier];
    }

    function emitTouchData(type, touches) {
        let data = new DataView(new ArrayBuffer(2 + 7 * touches.length));
        data.setUint8(0, type);
        data.setUint8(1, touches.length);
        let byte = 2;
        for (let t = 0; t < touches.length; t++) {
            let touch = touches[t];
            let x = touch.clientX - playerElement.offsetLeft;
            let y = touch.clientY - playerElement.offsetTop;
            if (print_inputs) {
                console.log(`F${fingerIds[touch.identifier]}=(${x}, ${y})`);
            }
            let coord = normalizeAndQuantizeUnsigned(x, y);
            data.setUint16(byte, coord.x, true);
            byte += 2;
            data.setUint16(byte, coord.y, true);
            byte += 2;
            data.setUint8(byte, fingerIds[touch.identifier], true);
            byte += 1;
            data.setUint8(byte, 255 * touch.force, true); // force is between 0.0 and 1.0 so quantize into byte.
            byte += 1;
            data.setUint8(byte, coord.inRange ? 1 : 0, true); // mark the touch as in the player or not
            byte += 1;
        }

        sendInputData(data.buffer);
    }

    if (inputOptions.fakeMouseWithTouches) {

        let finger = undefined;

        playerElement.ontouchstart = function (e) {
            if (finger === undefined) {
                let firstTouch = e.changedTouches[0];
                finger = {
                    id: firstTouch.identifier,
                    x: firstTouch.clientX - playerElementClientRect.left,
                    y: firstTouch.clientY - playerElementClientRect.top
                };
                // Hack: Mouse events require an enter and leave so we just
                // enter and leave manually with each touch as this event
                // is not fired with a touch device.
                playerElement.onmouseenter(e);
                emitMouseDown(MouseButton.MainButton, finger.x, finger.y);
            }
            e.preventDefault();
        };

        playerElement.ontouchend = function (e) {
            for (let t = 0; t < e.changedTouches.length; t++) {
                let touch = e.changedTouches[t];
                if (touch.identifier === finger.id) {
                    let x = touch.clientX - playerElementClientRect.left;
                    let y = touch.clientY - playerElementClientRect.top;
                    emitMouseUp(MouseButton.MainButton, x, y);
                    // Hack: Manual mouse leave event.
                    playerElement.onmouseleave(e);
                    finger = undefined;
                    break;
                }
            }
            e.preventDefault();
        };

        playerElement.ontouchmove = function (e) {
            for (let t = 0; t < e.touches.length; t++) {
                let touch = e.touches[t];
                if (touch.identifier === finger.id) {
                    let x = touch.clientX - playerElementClientRect.left;
                    let y = touch.clientY - playerElementClientRect.top;
                    emitMouseMove(x, y, x - finger.x, y - finger.y);
                    finger.x = x;
                    finger.y = y;
                    break;
                }
            }
            e.preventDefault();
        };
    } else {
        playerElement.ontouchstart = function (e) {
            // Assign a unique identifier to each touch.
            for (let t = 0; t < e.changedTouches.length; t++) {
                rememberTouch(e.changedTouches[t]);
            }

            if (print_inputs) {
                console.log('touch start');
            }
            emitTouchData(MessageType.TouchStart, e.changedTouches);
            e.preventDefault();
        };

        playerElement.ontouchend = function (e) {
            if (print_inputs) {
                console.log('touch end');
            }
            emitTouchData(MessageType.TouchEnd, e.changedTouches);

            // Re-cycle unique identifiers previously assigned to each touch.
            for (let t = 0; t < e.changedTouches.length; t++) {
                forgetTouch(e.changedTouches[t]);
            }
            e.preventDefault();
        };

        playerElement.ontouchmove = function (e) {
            if (print_inputs) {
                console.log('touch move');
            }
            emitTouchData(MessageType.TouchMove, e.touches);
            e.preventDefault();
        };
    }
}

// Browser keys do not have a charCode so we only need to test keyCode.
function isKeyCodeBrowserKey(keyCode) {
    // Function keys or tab key.
    return keyCode >= 112 && keyCode <= 123 || keyCode === 9;
}

// Must be kept in sync with JavaScriptKeyCodeToFKey C++ array. The index of the
// entry in the array is the special key code given below.
const SpecialKeyCodes = {
    BackSpace: 8,
    Shift: 16,
    Control: 17,
    Alt: 18,
    RightShift: 253,
    RightControl: 254,
    RightAlt: 255
};

// We want to be able to differentiate between left and right versions of some
// keys.
function getKeyCode(e) {
    if (e.keyCode === SpecialKeyCodes.Shift && e.code === 'ShiftRight') return SpecialKeyCodes.RightShift;
    else if (e.keyCode === SpecialKeyCodes.Control && e.code === 'ControlRight') return SpecialKeyCodes.RightControl;
    else if (e.keyCode === SpecialKeyCodes.Alt && e.code === 'AltRight') return SpecialKeyCodes.RightAlt;
    else return e.keyCode;
}

function registerKeyboardEvents() {
    document.onkeydown = function (e) {
        if (print_inputs) {
            console.log(`key down ${e.keyCode}, repeat = ${e.repeat}`);
        }
        sendInputData(new Uint8Array([MessageType.KeyDown, getKeyCode(e), e.repeat]).buffer);
        // Backspace is not considered a keypress in JavaScript but we need it
        // to be so characters may be deleted in a UE4 text entry field.
        if (e.keyCode === SpecialKeyCodes.BackSpace) {
            document.onkeypress({
                charCode: SpecialKeyCodes.BackSpace
            });
        }
        if (inputOptions.suppressBrowserKeys && isKeyCodeBrowserKey(e.keyCode)) {
            e.preventDefault();
        }
    };

    document.onkeyup = function (e) {
        if (print_inputs) {
            console.log(`key up ${e.keyCode}`);
        }
        sendInputData(new Uint8Array([MessageType.KeyUp, getKeyCode(e)]).buffer);
        if (inputOptions.suppressBrowserKeys && isKeyCodeBrowserKey(e.keyCode)) {
            e.preventDefault();
        }
    };

    document.onkeypress = function (e) {
        if (print_inputs) {
            console.log(`key press ${e.charCode}`);
        }
        let data = new DataView(new ArrayBuffer(3));
        data.setUint8(0, MessageType.KeyPress);
        data.setUint16(1, e.charCode, true);
        sendInputData(data.buffer);
    };
}

function onExpandOverlay_Click( /* e */) {
    let overlay = document.getElementById('overlay');
    overlay.classList.toggle("overlay-shown");
}

function start() {
    // update "quality status" to "disconnected" state
    let qualityStatus = document.getElementById("qualityStatus");
    if (qualityStatus) {
        qualityStatus.className = "grey-status";
    }


    let statsDiv = document.getElementById("stats");
    if (statsDiv) {
        statsDiv.innerHTML = 'Not connected';
    }

    if (!connect_on_load || is_reconnection) {
        showConnectOverlay();
        invalidateFreezeFrameOverlay();
        shouldShowPlayOverlay = true;
        resizePlayerStyle();
    } else {
        connect();
    }

    updateKickButton(0);
}

function updateKickButton(playersCount) {
    let kickButton = document.getElementById('kick-other-players-button');
    if (kickButton)
        kickButton.value = `Kick (${playersCount})`;
}

function connect() {
    "use strict";

    window.WebSocket = window.WebSocket || window.MozWebSocket;

    if (!window.WebSocket) {
        alert('Your browser doesn\'t support WebSocket');
        return;
    };

    ws = new WebSocket(window.g.UE_IP);
    // ws = new WebSocket('ws://192.168.4.137:82/');

    ws.onmessage = function (event) {
        console.log(`<- SS: ${event.data}`);
        let msg = JSON.parse(event.data);
        if (msg.type === 'config') {
            onConfig(msg);
        } else if (msg.type === 'playerCount') {
            updateKickButton(msg.count - 1);
        } else if (msg.type === 'answer') {
            onWebRtcAnswer(msg);
        } else if (msg.type === 'iceCandidate') {
            onWebRtcIce(msg.candidate);
        } else {
            console.log(`invalid SS message type: ${msg.type}`);
        }
    };

    ws.onerror = function (event) {
        console.log(`WS error: ${JSON.stringify(event)}`);
    };

    ws.onclose = function (event) {
        console.log(`WS closed: ${JSON.stringify(event.code)} - ${event.reason}`);
        ws = undefined;
        is_reconnection = true;

        // destroy `webRtcPlayerObj` if any
        let playerDiv = document.getElementById('player');
        if (webRtcPlayerObj) {
            playerDiv.removeChild(webRtcPlayerObj.video);
            webRtcPlayerObj.close();
            webRtcPlayerObj = undefined;
        }

        showTextOverlay(`Disconnected: ${event.reason}`);
        let reclickToStart = setTimeout(start, 4000);
    };
}

// Config data received from WebRTC sender via the Cirrus web server
function onConfig(config) {
    let playerDiv = document.getElementById('player');
    console.log('asjdkasd', playerDiv);

    let playerElement = setupWebRtcPlayer(playerDiv, config);
    resizePlayerStyle();

    switch (inputOptions.controlScheme) {
        case ControlSchemeType.HoveringMouse:
            registerHoveringMouseEvents(playerElement);
            break;
        case ControlSchemeType.LockedMouse:
            registerLockedMouseEvents(playerElement);
            break;
        default:
            console.log(`ERROR: Unknown control scheme ${inputOptions.controlScheme}`);
            registerLockedMouseEvents(playerElement);
            break;
    }
}

function load(type) {
    console.log("type", type);

    if (type == 0) {
        registerHoveringMouseEvents = function () { }
        registerLockedMouseEvents = function () { }
        registerTouchEvents = function () { }
        registerKeyboardEvents = function () { }
    }
    setupHtmlEvents();
    setupFreezeFrameOverlay();
    registerKeyboardEvents();
    start();
    onExpandOverlay_Click()
}